I have no idea what this is about, but if you have something you want to share or correct me on, my email is jason@kotaku.com. Happy to keep our correspondence private, if you’d like. Read more
I have no idea what this is about, but if you have something you want to share or correct me on, my email is jason@kotaku.com. Happy to keep our correspondence private, if you’d like. Read more
I appreciate it! I promise we’re not going to give anyone a pass when it comes to reporting on wrongdoing or problematic conditions at game companies, no matter how much we might like their games. Read more
You know, this is a horseshit comment, and while your intentions are no doubt good, you appear to have forgotten where you’re aiming. This is Kotaku. We have our faults, but pulling punches ain’t one of them. Read more
Yes, of course! We talk about that on the podcast, too, the idea that humans by nature want to break things and find every possible loophole to get out of having to do something that we don’t want to do. Read more
“Only a sith deals in absolutes” IS an absolute damnit. Read more
Well, OK, let me be more specific: In a video game that focuses on exploration (Assassin’s Creed, Skyrim, Breath of the Wild, etc), you should be able to go up without having to worry that you’re going to have to find some trick to go down. Video games that are about challenge and consequence (like, say, Dark Souls)… Read more
Breath of the Wild solves the problem by giving you a tool to bypass fall damage (the glider), which is just as good as eliminating fall damage. The point is this: In a video game, you should be able to go up without having to worry that you’re going to have to find some trick to go down (like slowly hugging jagged… Read more
From the company that brought you Xbox One, Xbox One X, and Xbox One S Read more
“Do any of you people know what fun even is anymore?” typed the commenter, angrily, below a podcast excerpt of two people joking around. Read more
Experimental games isn’t quite what I was talking about (RIP MML3, tho). What I’d love to see is a traditional Mega Man game that isn’t so predictable. One where you don’t know exactly what you’re getting before you even get in. Mega Man 11 ultimately felt shallow to me for a few reasons, first and foremost because so… Read more
Hard to tell! If it’s next-gen, then yeah. I’m still not expecting PS5/Xbox Two until 2020. Read more
Yeah, as I detailed in the June report, hardware is also part of this initiative. Although who knows what’ll wind up materializing and what won’t, since it’s Google and all. Read more
I just found out about this a few hours ago and contacted our podcast folks, who have pulled the ad and made it clear to the Panoply network that we don’t want this ad running on our show again. Read more
Interesting thread from AC3 director Alex Hutchinson explaining what he’d change in this remaster: Read more
Nobody should be banned for exploits unless those exploits are actively hurting or taking advantage of other players. Read more
Vanilla PS4. Read more
Yep, turn-based. There are many, many more options and menus to navigate than XCOM, but again, DOS2 is a must-play no matter where you play it. Read more
What are you talking about? That was Kirk, he just couldn’t stay Read more
More Hollow Knight stuff coming next week!!! Read more
There are tons of great PR people. And then there are the ones who clearly hate the idea of a press that won’t do their bidding. Read more