Heather Alexandra's saved articles

heatheralexandra
Heather Alexandra
heatheralexandra
Former Senior Writer and Critic at Kotaku.

“there are unforseen consequences.
Read more

Now playing

Missed out on one of the most important (and impressively ballsy scenes) in the whole game (perhaps in many games, since Spec Ops).

If I’m in a vehicle, I run over every bush I see. Gotten a couple of you shrubbery-huggers this way. Read more

Opinions, I know, but how dare you? This game wasn’t a masterpiece but it was far from a mess. I rather enjoyed it. * He said with an air of a matter of fact* Read more

I already have a wife that acts as a giant eyeball that makes me question my self worth, and it has lasted for far longer than 30 minutes. Read more

there definitely needs to be a kill-cam. i can appreciate the realism of not knowing where you were shot from, but with the possibility of people cheating, i’d rather see what happened. Read more

Watching that video makes the game look even more boring than playing it legitimately. Read more

“Every time I’m around fans and people who know about my projects, they always serve red wine!”  Read more

Overuse of these maps fundamentally undercuts the tactical combat by giving far too much experience point, allowing players to unlock advanced classes far too early) Read more

So I am assuming the game must be difficult? Is that why the comparison to only Dark Souls and not other action RPG games? Read more

Interesting. Have you enjoyed Quake 3? I did and I like QC. I guess you are more of a UT person - this game was a little bit slower and had different dynamic. Try the new UT alpha, it’s quite fun (when you actually can find someone to play with). Read more

I won my first game last night. It’s unbelievably exciting! Congratulations! Read more

Wow, that was awesome. It’s crazy how few people you came across considering how actively you were moving around and looking for trouble. From the Giant Bomb streams I’ve watched, even when you play carefully there tends to be a bit more action moment-to-moment. Read more

The codes were used to get the boat in Goldeneye’s Dam level in order to get to the island in the distance. Read more