Heather Alexandra's discussions

heatheralexandra
Heather Alexandra
heatheralexandra
Former Senior Writer and Critic at Kotaku.

My dude, if it’s good enough for ISSHIN FUCKIN’ ASHINA, it’s good enough for me. Read more

Briefly, to grab the Ring of Perseverance and fight a few monsters. I’ve been using Pilfer on some enemies there to get money as well. Read more

On time, a necromancer spawns and Maelstrom’d my party into the air. Another time, a griffin swooped down down and grabbed me. It’s such a dangerous world and I love it! Read more

There’s been some pop-in stuff but other than that the framerate’s been totally fine. So while I get the skepticism, I stick by what I said (and hope you trust me when I do say) that it’s a good port. Plus, I can play in bed. Read more

Gotta imagine that at least 15 folks are already commenting with the meme. :p Read more

No Man’s Sky had a rough launch but is now, I think, a very good game. This feels similar in many ways. Sea of Thieves had some pretty big free updates throughout last year, addressed a lot of stability issues, and is going to add these new modes for free now too.

Games evolve now (which can be frustrating, yes) but it Read more

Cool. The game calls it an umbrella so maybe you can take that up with Miyazaki-san or something. Read more

For real though, if your password ends up on a list, ya gotta change out all of your stuff. Read more

Because I’m not a gremlin monster. Also because I have way more important stuff to worry about than, like.... gamer controller stances. Read more

Coming back to this in the morning and seeing a lot of “Heather, leave this this to us hardcore gamers if you can’t beat it.” or whatever and I just gotta... like... remind folks who I am and what I do for a living:

We can talk about difficult as an aesthetic choice all we want and I’m down for that discussion (failure and death are big things for FromSoft games) but easy is relative and I place my trust in designers to build these modes such that the particularities they want to stress still exist.. If combat cadence is a design Read more

Add an easy mode and he won’t have to settle for watching someone else have fun, friendo. And the good news is that you don’t lose anything in the process either. Read more

That *is* harsh though because you’re all but asking players with disabilities to go elsewhere. In this example, an easy mode or even a series of toggles that allow players to customize game experiences is about allowing them to participate in that experience. It’s inclusive, and not in the dime-store way that word is Read more

I’ve definitely asked about it, but it’s not really anything I have control over. :( Read more