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Boom Blox Bash Party To Get Free DLC
In Boom Blox Bash Party you can upload and download player-created levels to your Wii without having to worry about friend codes. The idea to create an accessible Electronic Arts database of player-created levels came to the team after perusing the extensive list of videos on YouTube showing interesting player created levels, said Amir Rahimi,…
By Brian Crecente Published March 27, 2009 -
Molyneux: Fable Franchise May Not Remain RPGs
In this interview with Peter Molyneux we delve a bit deeper into the successes and failures of Fable II, which Molyneux says didn’t deliver emotionally as much as he had hoped it would. We also talk about the future of the franchise, what else the team is working on, E3 and cloud computing concept, OnLive.…
By Brian Crecente Published March 27, 2009 -
Boom Blox Bash Party Preview: Slingshots Ahoy
The original Boom Blox may have been a critical hit, but it never quite sold up to expectations. This time around, the developers appear to have focused most of their efforts on beefing up the multiplayer and making it a faster, more engaging experience. What It Is The next iteration of Steven Spielberg’s Boom Blox…
By Brian Crecente Published March 27, 2009 -
PSAs You Won’t Be Seeing in GI Joe Game
Corny early 80s public service announcements will be rearing their kitschy head in the modern GI Joe video game, but not the ones you really want to see. Speaking with some of the development team earlier this week they said that the already have four public service announcements built into the game which can be…
By Brian Crecente Published March 27, 2009 -
Terminator Salvation Preview: Please Don’t Come Back
Terminator Salvation is sure to explode at the movie theater, finally offering moviegoers an in-depth look at the post-apocalyptic world we’ve all been hearing so much about. But what about the game? Can it shake its movie roots and deliver an experience that is as good as or better than the movie? What It Is…
By Brian Crecente Published March 27, 2009 -
Batman Arkham Asylum Preview: The Challenge Modes
Batman video games have not, traditionally, enjoyed the same success as Batman movies. Despite the long line of titles based on the caped crusader dating back to the mid 80s, few video games have managed to deliver an enjoyable Batman experience. In Batman: Arkham Asylum gamers take control of a brutal Batman as he fights…
By Brian Crecente Published March 27, 2009 -
Why Molyneux Will Likely Never See Marley & Me
As my interview with Lionhead’s Peter Molyneux wrapped up today and I was about to walk out of the hotel door, I remembered an important question. “Have you seen Marley and Me yet,” I ask. Molyneux seems confused for a second than remembers it’s that movie based on the true story of a man and…
By Brian Crecente Published March 26, 2009 -
Molyneux’s Next Big Thing Could Show At E3, Perhaps Ooze With Awesome
While Lionhead’s Peter Molyneux seems to be working on Fable III, he also mentioned that his studio is working on a non-Fable game which he hopes to show at E3. “Lionhead shouldn’t be thought of as just doing Fable,” he said. “Definitely not. In fact we’ve been working on, working incredibly hard, on something else.…
By Brian Crecente Published March 26, 2009 -
Molyneux: New DLC Coming to Fable II Very Soon, Fable III Hints
See the Future, the next downloadable content from Lionhead Studios for Fable II, will be hitting in weeks, Peter Molyneux told Kotaku today. “The next DLC comes out in the spring,” he said. “We’re in the spring now so don’t think months, think more like weeks. It’s called See the Future.” Molyneux says that the…
By Brian Crecente Published March 26, 2009 -
Rumor: What Sixaxis Controls Do You Want in Arkham Asylum?
What motion controls would you like to see in the Playstation 3 version of Batman: Arkham Asylum? Because Sixaxis support will likely be in there. Warner Brothers Interactive wouldn’t comment on possible motion control in the game, actually blanching a little when asked. But we’re fairly certain that some form of motion control will be…
By Brian Crecente Published March 26, 2009 -
Awkward Moments At GDC: Neil Young Tuck in Your Shirt
It was, by most accounts, a grand success. Will Wright, Brian Fargo, David Perry, Neil Young, Rob Pardo and Warren Spector gathered together around a table talking deeply about gaming and the things they would do, could do, if only. Pardo even mentioned that he had spoken with Microsoft about the next Xbox. As the…
By Brian Crecente Published March 26, 2009 -
Hands On With iPhone’s Star Defense
I was able to spend a few minutes earlier today with Ngmoco’s upcoming tower defense game, Star Defense and was pleasantly surprised with the iPhone game’s potential. Star Defense is a classic tower defense game set on a series of planets. Instead of defending your base from a line of encroaching enemies from a top-down…
By Brian Crecente Published March 25, 2009 -
Lunch With Luminaries: Wright, Perry, Fargo,Young and Spector Chat
A small group of journalists and developers were invited to sit in an informal lunch discussion with some of the biggest names in the gaming industry today. The luminaries this year are Will Wright, Brian Fargo, David Perry, Neil Young, Rob Pardo and Warren Spector. The talk will be chaired by Gary White. Follow along…
By Brian Crecente Published March 25, 2009 -
Indie Game Fest Winners Get Special iPhone Treatment
The iPhone game winners and finalists for the 2009 Independent Games Festival recently popped up in Apple’s App Store in their own section. The IGF Room shows up in the App Store’s Featured section. A large box on the top of the New section sends iPhone owners directly to the room where they can purchase…
By Brian Crecente Published March 25, 2009 -
The Brutal Art of Brutal Legend
I can’t yet write about what we were shown at Double Fine’s San Francisco studio earlier this week, but I did get permission to post some of the pictures from our wait. What’ this, a wall full of Brutal Legend concept art? Don’t mind if I do!
By Brian Crecente Published March 25, 2009 -
id Considering Enemy Territory For Quake Live Treatment
Quake Live‘s open beta is blowing away id Software‘s expectations, so much so the developer is considering working on a free, web browser version of Quake Enemy Territories, said id’s Todd Hollenshead. “The participation in the open beta is 50 percent higher than what we expected,” Hollenshead said. The beta was perhaps too successful, at…
By Brian Crecente Published March 25, 2009 -
World’s First Hands On With iPhone’s Wolfenstein 3D
I’m sitting with id Software’s Todd Hollenshead and Steve Nix in the XYZ Bar of the W Hotel when I bring up iPhone games. “What’s going on with Wolfenstein? I heard you were making one for the iPhone, and then I heard you were making two.” Hollenshead takes a breath, leans forward in his chair…
By Brian Crecente Published March 24, 2009 -
America’s Army 3 Preview: Army of One… Plus Two
America’s Army first splashed onto the scene in the summer of 2002, garnering most of its attention because it was a free game aimed getting people more interested in the U.S. Army, specifically joining it. Now, seven years later, the game seems to be coming into its own as more a game than a recruitment…
By Brian Crecente Published March 24, 2009 -
Gadget Loving Guinea Pigs Attack in G-Force
Let’s get this out of the way: G-Force is not a game based on the 70s Japanese anime starring bird-helmet wearing space super heroes, or the 80s rework of the classic. No, this one is about Guinea Pigs. The G-Force action title is set to hit on July 21, a few days before the Jerry…
By Brian Crecente Published March 24, 2009