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Back stage with the winners of the 2010 Game Developers Choice Awards
By Brian Crecente Published March 14, 2010 -
Guess Which Nintendo Game Spore’s Creator Plays Most In His Life
Speaking to a packed house at the conclusion of the Game Developers Conference this weekend, famed game developer Will Wright told the crowd he plays a Nintendo game everyone morning to kick off his day. Every morning, Wright said, he gets up and has a cup of coffee. “While I drink my coffee I pull…
By Brian Crecente Published March 13, 2010 -
What’s Will Wright Doing at GDC on Saturday?
I ran into Will Wright yesterday just before the Game Developer Choice Awards kicked off. He was wearing a shiny suit and grabbing a drink. I walked up and said Hi, asking if he was giving a talk tomorrow, perhaps under a pseudonym. He just smiled, his Cheshire cat smile. I asked because I couldn’t…
By Brian Crecente Published March 12, 2010 -
Needle Now or Shotgun Later: A Little Dead Rising Cosplay
Almost lost amid the CCP booth loaded up with free kegs of beer, the PS3 Move set-up and Nintendo was the tiny Zombrex booth packed with faux syringes and a shotgun behind glass. If you’re willing to submit to a bit of manhandling, and a fake shoulder injection, you can land yourself a neato Zombie…
By Brian Crecente Published March 12, 2010 -
A Listen To Dante’s Inferno Lite
Ever wonder what video game composers have to work with when creating those big sounds for big games? Here’s a short look at what the music and audio team at Visceral Games used when figuring out the timing and temp of their amazing in-game sound for Dante’s Inferno.
By Brian Crecente Published March 12, 2010 -
Motion-Controlled Teabagging: Why SOCOM Fans Shouldn’t Fear Move
Zipper Interactive has a lot to prove with SOCOM 4. It will most likely be the first solidly hardcore game featuring the ability to play it either with a standard controller or the Playstation’s motion-sensing Move controller. But that doesn’t mean the experience has been in anyway dumbed down to accommodate Move. Ed Byrne, creative…
By Brian Crecente Published March 12, 2010 -
The Next Wii Will Innovate, Nintendo Would Be “Embarrassed” If It Was Sony, Microsoft
In the wake of this week’s unveiling of Sony’s take on motion-controlled video gaming, and Microsoft’s push for their motion-controlled gaming well under way, Kotaku sat down with Nintendo of America’s president Reggie Fils-Aime to ask if these high-def entries into a market Nintendo so dominates is concerning. Do the coming of Xbox 360’s Project…
By Brian Crecente Published March 12, 2010 -
A Musical Journey Through Dante’s Hell
As I mentioned in my review of Dante’s Hell, I loved the scoring and sound of Visceral’s take on hell. So I had to get up early today to check out the Game Developers Talk by the team behind the music titled Scoring Hell. The scoring of Dante’s Inferno was influenced by many different composers…
By Brian Crecente Published March 12, 2010 -
Sims Creator Explains Why Doom Creator “Rocks”
Will Wright, the fast-talking, rocket-loving man behind The Sims, took to the stage at last night’s Game Developers Choice Awards to present John Carmack, the fast-talking, rocket-loving man behind Doom, with a lifetime achievement award. Guess what he talked about? That’s right, rockets! Oh and how Carmack is way cooler than Lindsay Lohan. In accepting…
By Brian Crecente Published March 12, 2010 -
Deus Ex: Human Revolution Trailer Reveals Little
It looks like those leaked screen shots were real, showing stills from a trailer for Deus Ex: Human Revolution premiered tonight at the Game Developers Choice Awards. The short trailer, which opened with both Square Enix and Eidos Montreal logos, appeared to be entirely CGI. The video opened with a single quote: “Who we are…
By Brian Crecente Published March 11, 2010 -
Downhill Office Chair Racing Gets Extreme Motion
We saw a peek of Slider yesterday when he trailer was released, but today I got a chance to zip down a paved street on an office chair with the help of the PS3 Move controller first-hand. At first blush Slider looks an awful lot like the Playstation Network’s physics-heavy downloadable title Pain. But Sony…
By Brian Crecente Published March 11, 2010 -
Why One Of Nintendo’s Smash Hits May Never Leave Japan
Yoshio Sakamoto is visiting San Francisco’s Game Developers Conference to talk up the latest, he says greatest, take on Metroid. But that’s not the game he’s carrying around with him to show off at dinner. Instead of talking up Metroid Other M, Sakamoto is showing off Tomodachi Korekushon, or Friend Collection, to his dinning companions.…
By Brian Crecente Published March 11, 2010 -
Nintendo Would “Happily” Make Kid Icarus Wii
Yoshio Sakamoto, one of the creators behind popular Nintendo platformer Kid Icarus, says Nintendo hasn’t ruled out bringing a new title in the series to the Wii, they just haven’t yet figured out how to. “I don’t know personally about any project underway regarding Kid Icarus, but if so many of those people are interested…
By Brian Crecente Published March 11, 2010 -
Motion Fighter: Putting Science Back Into the Sweet Science
Viewed in the hands of someone who helped make or market the game, the Playstation 3’s motion controlled Motion Fighter looks like the sort of thing everyone will want to play and watch be played. But once it was in my hands things changed, drastically. To play Motion Fighter you hold not one, but two…
By Brian Crecente Published March 11, 2010 -
LIVE The Secret to Blizzard’s Success: The Making of Starcraft II
The Blizzard keynote at this year’s Game Developers Conference just kicked off. Dominic Filion, senior graphics engineer for Blizzard Entertainment, says they’ll be talking about the magic of hiding technology and focusing on fun when making games. Who knows, maybe we’ll learn a bit more about what’s next for the company too.
By Brian Crecente Published March 11, 2010 -
My Biggest Catch at GDC
There have been an impressive slate of iPhone games on show here at GDC, but my favorite so far has surprised even me. Here are some hints: It didn’t involve guns, puzzles, punching, racing cars or jet fighters. So far that game that has me itching to play it more is about fishing. Gameloft’s Fishing…
By Brian Crecente Published March 11, 2010 -
Monkey Island 2 Special Edition Hits this Summer
Monkey Island 2 Special Edition: LeChuck’s Revenge is coming to the iPhone, iPod Touch, Mac, PC, PS3 and Xbox 360 this summer. Lucas Arts revealed the games to kick off their annual Game Developers Conference party, bringing Tim Schaefer and Ron Gilbert, the originals creators of the game, to the front of the room for…
By Brian Crecente Published March 10, 2010