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Fanatics Draw the Line For Super Mario Galaxy 2
NEW YORK CITY – They were a line of two. William Francis and Julio Sarmiento took to the streets of Rockefeller Center Friday night to wait nearly 50 hours for a video game. They knew there was a good chance that if they showed up Sunday morning they’d still likely form the front of a…
By Brian Crecente Published May 24, 2010 -
The Birth of the DS and the Wii
Kotaku is proud to present an excerpt from Nintendo Magic: Winning the Videogame Wars, by Japanese reporter Osamu Inoue. In this section, an insider’s view of how the DS and Wii came to be. “What’s keeping people from touching game machines? What’s making them run away?” Their discussions started there. Recent game systems had button-encrusted…
By Brian Crecente Published May 21, 2010 -
Diving Into Toy Story 3’s Toy Box
Toy Story 3: The Video Game’s toy box opens up the world of the upcoming movie to exploration, experimentation and even a little bit of level creation. I had a chance to check out the game, due to hit stores on June 15 for the Mac, PC, PS3, Xbox 360, earlier this week during Disney…
By Brian Crecente Published May 20, 2010 -
This is Not the Lightcycle I Rode
As seen at Disney’s pre-E3 event in Los Angeles this week
By Brian Crecente Published May 20, 2010 -
Disney Guilty Party Looks Like This
I’m a fan of Disney Guilty Party and its “mystery machine”. The idea of being able to play an endlessly changing stream of mystery games on the Wii with friends and family is appealing. Here’s a deeper look at the game’s design and controls. Check out my full write up here
By Brian Crecente Published May 19, 2010 -
Pirates of the Caribbean: Armada of the Damned Is A Guilty Pleasure
I can’t help but think of it as a guilty pleasure. Sitting down yesterday to play through a chunk of Disney’s upcoming button-mashing adventure game Pirates of the Caribbean: Armada of the Damned, I wasn’t expecting an experience that shook the tenets of game design or innovated in some surprising way. What I was expecting,…
By Brian Crecente Published May 19, 2010 -
We Get Our Lightcycle and Disc Throwing On In Tron Evolution
There is nothing more iconic in the world of Tron than those neon light cycles and identity discs. So it’s fitting that my first encounter with the upcoming Tron game involved both. Tron Evolution: The Video Game is meant to bridge the gap between 1982’s Tron and the upcoming movie Tron: Legacy. While we don’t…
By Brian Crecente Published May 19, 2010 -
The Spikes and Spears of Lara Croft’s New, Great Game
I had a chance to check out Lara Croft and the Guardian of Light earlier this week and absolutely loved it. Here’s a closer look at those fantastic graphics I was talking about. You should also check out the game in motion
By Brian Crecente Published May 18, 2010 -
Lara Croft And The New Addictive Game
Lara Croft and the Guardian of Light is the sort of game that we need to see more of on the PS3 and Xbox 360: Easy to play, hard to put down, but not a throwaway side project or appendage to some bigger effort. Unlike any Tomb Raider game before it, the Guardian of Light…
By Brian Crecente Published May 18, 2010 -
Am I A Wake?
To: Bash From: Crecente Re: The Lunch I Made? Just Awful, Horrible And Rotten I flew in to LA last night for this week’s Game Critics pre-E3 judging. Met up with MTV’s Russ Frushtick for dinner at a Santa Monica Italian bistro and spent a chunk of the meal discussing Alan Wake. I can’t wait…
By Brian Crecente Published May 17, 2010 -
Game Club: Alan Wake
Attention to those of you planning to play Alan Wake. Read this first, so that you can play — and discuss — the game with the rest of Kotaku. I am delighted to announce that after the tremendous success of the Game Club’s look at and discussion of Modern Warfare 2, we’re bringing it back…
By Brian Crecente Published May 17, 2010 -
The Growing Spectacle of Gaming’s International Spotlight
Last year featured Paul McCartney, Ringo Starr, Tony Hawk and Stephen Spielberg. This year there will be Cirque du Soleil and perhaps others. Each year in the days leading up to E3’s international gathering of video game makers and publishers in Los Angeles, Microsoft, Sony and Nintendo host press briefings to lay out the year’s…
By Brian Crecente Published May 17, 2010 -
M to the TV
To: Totilo From: Crecente Tristan and I were walking through a park this weekend talking about stuff when we somehow came to the topic of music videos. “What are those,” he asked. What! I tried to explain it to him, baffled that something that shaped my high school years had somehow gone unnoticed by my…
By Brian Crecente Published May 16, 2010 -
Swedish Retailers Spill Project Natal Price, And It’s Expensive?
At least three Swedish retailers are listing a price for upcoming Xbox 360 motion controller Project Natal, and it’s not good. While UK sources were telling MCV that the motion controller would run $80, perhaps less, the three Swedish retail sites are all listing the device for 1,499 SEK, which works out to just under…
By Brian Crecente Published May 16, 2010 -
Nintendo’s Bamboo-Walled, Flower-Roofed Headquarters
With corridors made of bamboo, a roof layered with flowering sedum plants and buildings named after Mario, Donkey Kong, Yoshi and Wario, Nintendo’s new Redmond headquarters sounds every bit as fanciful as the games the publisher makes. The 300,000-square-foot-building sits on a 10-acre site on the Nintendo campus, home to most of the Japanese company’s…
By Brian Crecente Published May 16, 2010 -
Our First Look at Lara Croft and The Guardian of Light Trailer
Wait, is this Lara Croft? For a second I thought I was watching a sexy, next-gen Prince of Persia throwback… and I love it! No wonder McWhertor was looking for a better word than reboot when he saw Lara Croft and The Guardian of Light at the Game Developers Conference earlier this year.
By Brian Crecente Published May 16, 2010 -
WHAT! A Gamebird???
Illustrator Josh McKible created a bit of a papercraft phenomenon when he decided to turn his “Nani” paintings into little papercraft birds. Then he started asking other artists and designers to come up with their own question-asking 3D bird designs. You can check out all of the designs over on the Nanibird site, but only…
By Brian Crecente Published May 15, 2010