Chloe Spencer's saved articles

chloespencer
Chloe Spencer
chloespencer
Chloe Spencer is the summer intern for Kotaku and recently graduated from the University of Oregon. She enjoys reading graphic novels and playing video games.

Thank you for mentioning the Depersonalization part in the article. It honestly feels very vindicating to be able to put a word on something that I’ve been experiencing for most of my life. The doctors that I’ve visited have never been able to tell me what it was that I experienced and just kind of lump it into Read more

They asked for us to publish the interview on a specific date, not for us to conduct it on a specific date. We prefer to reserve the right to publish interviews whenever we’d like. And we definitely wouldn’t let an interview subject decide what kind of format we’d use when we published it. Playdek’s PR was insisting Read more

I saved this article to come back and read it later. And while I like what this is doing, I feel like I often do when something is relatable, whether with depression or even innocuous things—afraid to really engage with it. Afraid to learn something about myself, or feel sad about disconnection from that relatability Read more

Looks like an interesting game, but this hits too close to home, so I won’t be playing it. I need to maintain my detachment from reality through my computer and games. Read more

As other people have said, this game really needs two runs. Read more

You will ‘need’ to replay it again anyhow, because at various points you make choices about who to hang out with, and they are all so amazing that you will want to see them all. So play it once, which will take you 8-10 hours if you’re running around and talking to everyone like you should. Then set the game down for Read more

Yes yes yes. As a queer woman who’s struggled with depression most of her life, I’ve never related more to any character than I do to Mae. All the characters are so well-developed and all of their various issues aren’t handled with kid gloves, but are still treated honestly and respectfully.
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Yeah, it’s definitely longer than 4 hours. As she said, there’s a ton of sidequests and there’s even an arcade-style adventure game-within-the-game you can spend hours on. Read more

No problem! Honestly I thought it was done intentionally as a joke haha Read more

Cool, I wasn’t expecting 100 hours or anything, just, not 4. Read more

Why not play through the game one time with one and another with the other? That’s what I did. Read more

It’s also available on PS4. I think mentioning that is important because it’s a great game and console-only players should know they can play it too. My gf was one of the backers of it and I was really pleasantly surprised by how much I loved it. Read more

If it helps, I went down the Bea route and it didn’t really influence anything with Gregg later on. Night in the Woods definitely encourages multiple playthroughs, and I’m looking forward to starting my second run. Read more

Pace is a matter of ebb and flow. Progress in Tacoma is nominally tied to completing lengthy downloads in each sector. It’s entirely possible to watch through the recordings in a location, read the associated pop-up data, and return to find that download still in progress, essentially locking you in a location until Read more

I hope they release it on vinyl Read more

There are no wrong choices! Read more

That's a really metal way to get your prostate checked Read more