Arise, Hideous Prime, and Light Our Darkest Multiplayer Hour

Transformers: Fall of Cybertron's online multiplayer mode allows players to create their own bastardized versions of classic characters, from a guy that looks vaguely like Warpath to a puke green and brass Optimus Prime. Customization, Starscream? This is bad comedy.

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Despite earning Evan's approval during his recent hands-on at Comic-Con 2012, Fall of Cybertron's standard online multiplayer isn't doing anything for me, mainly because I realize that within a week of release every match will consist of large groups of guys and girls much better at playing than I am.

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I'm more interested in the return of War for Cybertron's co-op Escalation Mode.

Illustration for article titled Arise, Hideous Prime, and Light Our Darkest Multiplayer Hour

It's four teammates facing off against waves of enemies in an ever-expanding battlefield, where one round's safe stop is the next rounds breezy mecha gazebo.

Transformers: Fall of Cybertron hits stores August 21.

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DISCUSSION

DeadnBuriedMK2
DeadnBuriedMK2

Given how often War For Cybertron's multiplayer would disconnect and crash, as well as Activision's inevitable push to divide what will be an already fairly-small community with copious amounts of expensive DLC, I can't see this one doing particularly well.

I really enjoyed the multiplayer for WFC, but it disconnected more than any other game I'd played online, and Activision's obsession with expensive multiplayer DLC just destroyed the community for the game. That being said, this does look nice.