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Are Achievements Your Personal Video Game Ratings System?

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In today's Speak-Up on Kotaku, KillerIri5h notices a strong correlation between how much a player enjoys a game and the amount of achievements unlocked. Can you use achievements and trophies to rate your games?

During a lazy moment today I decided to look through my past achievements on my X360. As I scrolled through 100+ games that I've played over the last 4 years I noticed a trend. Any game that had 500 (or more) of the possible 1000 points unlocked showed that I liked the game. Any game with less than 500 points meant I didn't really enjoy it (and anything with less than 100 meant I hated it). While there were a few exceptions to the rule, for the most part, it held as I scrolled through my game list.

For me, achievements and trophies have become part of the gaming experience. When I say this though I don't mean a part of the "achievement whoring" experience. I'm not going to try to get achievements/trophies on games I don't like. But if I like a game I will take the time to look at what achievements/trophies are there to be unlocked. Almost like side quests or personal challenges the developers are issuing to the players.

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So does anyone else notice this trend on your gaming system of choice? If so, what is the number that lets you know if you liked the game or not?

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