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Architecture In Games

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Oh goody. We touched on this interesting, but sadly neglected topic a while back, but now Jim Rossignol from Rock, Paper, Shotgun is touching on it a whole lot more.

Going from Chris Delay's Subversion to Viktor Antonov's work on The Crossing stopping at Geoff Crammond's The Sentinel along the way, it's an interesting continuation of a topic that we'd love to see more written about.

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Procedural Destruction and the Algorithmic Fiction of the City [BLDG|BLOG, via Rock, Paper, Shotgun]