Anthem's Level-One Weapons Are Stronger Than Endgame Ones, Thanks To An Apparent Bug

Illustration for article titled Anthem's Level-One Weapons Are Stronger Than Endgame Ones, Thanks To An Apparent Bug

An apparent bug in the new loot shooter Anthem has made beginner weapons just as powerful as the ones you’ll get in the final levels. In fact, players have discovered, the level-1 rifle might currently be the strongest gun in the game.


Earlier today, a player by the name of YeetLordSupreme shared a major discovery on the Anthem subreddit. It turned out that their level 1 Defender Rifle, the standard gun players start the game with, was killing enemies quicker than their hard-earned Level 45 masterwork Ralner’s Blaze rifle. One bullet from the Ralner’s Blaze registered 1184 damage on a basic Scar enemy, while one bullet from the common Defender rifle only did 286, but it took six bullets to kill the Scar with the level 45 gun and only four to kill it with the Defender.

“I have tested this with various weapons and enemies, and while the numbers vary, the results are always the same: the level 1 defender rifle is by far the most effective weapon in my inventory,” they wrote. “It melts literally fucking everything!”

Gif: BeatPeet42 (Reddit)

Shortly afterward, a BioWare developer posted suggesting that it was a bug. “We’ll need to investigate this, scaling systems are supposed to allow low level players to play with high level players to be effective against high level enemies,” wrote Anthem’s technical design director, Brenon Holmes. “This is not intended, something ain’t right there...”

Anthem is a loot shooter where players spent the overwhelming majority of their time grinding through the same missions over and over again in the hopes of acquiring rarer and more powerful loot. Kill an enemy, get a better gun; kill a harder enemy, get an even better gun. That’s the cycle at the heart of the Anthem, and other games like it including Destiny 2 and Warframe. If the better gun doesn’t actually do a better job of killing the harder enemy, the whole thing falls apart.

After YeetLordSupreme made their post, tons of other players have weighed in with their own experience and found similar results. More powerful guns do put up higher damage numbers, but those damage numbers don’t correlate to how many bullets it takes to kill an enemy.

Illustration for article titled Anthem's Level-One Weapons Are Stronger Than Endgame Ones, Thanks To An Apparent Bug

It’s easy to test, since every time you make a new Javelin loadout the game automatically equips it with the standard-issue level 1 Defender rifle. Taking that and my level 45 Elemental Rage, I went out into free-play on the Grandmaster 1 difficulty to go look for some Scar. Although my Elemental Rage has a base damage stat of 238 and was putting up damage numbers between 700-1,000, it took over a dozen shots with it to kill a regular Scar. My Defender with an 16 damage stat, however, killed them in only four shots, even while only posting damage numbers in the 200s.


I don’t have the highest damage guns in the game to compare it against, so I can’t say for certain whether the level 1 Defender is currently the most powerful gun in the game. What I can say is that something is definitely not right with how the game is calculating damage and enemy health.

[Update - 4:18 p.m.]: Anthem’s community manager has responded to the above Reddit thread and helped shed some more light on what the causes are.


“I have confirmed with the team that this is in fact a bug related specifically to the default items on a loadout in combination with higher level gear you have equipped,” wrote Andrew Johnson. “It’s not functioning as intended and the team is working on it for an upcoming fix.”

Ben Irving, the game’s lead producer, addressed the issue on today’s developer livestream as well saying, “That’s a bug and we can fix it super easily, we’ve just got to work out how quickly we can get that out.”

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Kept getting downvoted for saying that we are actually beta testing the game for them.

They have done only barebones QA testing and every mechanic and experience in the game is being tested live with the player community.

Bioware has no idea how to make this kind of game. They’re good at storytelling (That too only with ME2 and ME3. ME1 was more of an open RPG with some good story parts, DA1 was good storytelling with open RPG elements and DA2 and DA3 had okayish stories).

I think they need to really just focus on hiring good game story writers, especially those who wrote the gut wrenching moments like Sovereign’s parts, the side missions in ME2, the final run mission in ME2, that mission with the autistic guy hooked up to Geth machines (man was this a heart wrenching story) the parts in ME3 with Mordin Solus, Anderson, Thessia, etc. Focus on those amazing storytelling moments and try to replicate those in their future games instead of trying to re-learn all the looter shooter min max calculations and stat crunching (honestly for which bioware needs to hire people from blizzard or some math genius game designers and programmers)

But how can they continue making games like these when the publisher boss EA firmly believes and wants to end single player experiences for the sake of turning games into an ideal business model that can make their company too big to fail.

At this point they should just separate themselves like Bungie did and go the route that Santa monica studios, CDPR and Rockstar games are going.

Rockstar games makes horribly shitty online game modes but their single player experience is still top notch!