Vote 2020 graphic
Everything you need to know about and expect during
the most important election of our lifetimes

Another New "X-Com" Game, And It's Not A Shooter

Illustration for article titled Another New X-Com Game, And Its Not A Shooter

The new XCOM game isn't the same as the old X-Com games. Some people are cool with this, while others are not cool with this. If you're in the latter group, you should check out Xenonauts, an upcoming indie PC game.

Advertisement

It is, essentially, X-Com. Or, as the developers Goldhawk Interactive call it, a "planetary defence simulator". Only it's being made now. Similar to 2003's UFO: Aftermath, it's X-Com in everything but name, as you juggle the strategic management of Earth's defence forces with tactical command of its troops. And yes, it's turn-based tactical command.

Advertisement
Illustration for article titled Another New X-Com Game, And Its Not A Shooter

Other features Goldhawk are boasting at this stage include the tactical management of your aerial forces, the presence of both civilians and AI-controlled allies on the battlefield and jetpacks.

It is of course PC-only (at the moment, anyway), and the British devs are looking to have it out by the end of the year. You can read a little more at the game's official site.

I like this. The crux of my post yesterday was that a publisher like 2K, and developers like 2K Marin, couldn't afford to make a game like this. But a small team of passionate enthusiasts? That's exactly the kind of people can make a game like this, and we'll be keeping a close eye on Xenonauts as the year rolls on.

Advertisement
Illustration for article titled Another New X-Com Game, And Its Not A Shooter

Share This Story

Get our newsletter

DISCUSSION

"But a small team of passionate enthusiasts? That's exactly the kind of people can make a game like this"

Mr. Plunkett, I am sorry, but you should take a step back and consider what you just said. Because I'm facepalming so hard that I worry for the structural integrity of my brain.

2K Marin could easily do X-Com (not that I think they can actually pull it off well). I don't understand your argument. At all.

"Oh no we're spending 60,000 dollars on this title and we'll only make 1,200,000 back! We need 5,000,000 at least! So spend 4,200,000 to make a high-polish FPS; yeah, that's the ticket!"

"Oh no, we have too many team members and we're too efficient! We'll have the game in only four to eight months and have 300+ hours of gameplay in the game! Oh god why! Quickly, bog us down! We're going too fast!!"

It's silly, Mr. Plunkett. Very, very silly.