The world of Proteus is in servitude to the player. Things here exist, more, were created, specifically to be experienced, to evoke something from the player. Proteus delivers this curated package while at once providing a playground for contemplative, aimless sauntering. Travel is not utilitarian here, it is not a means to get to where you 'need' to be. There's an intrinsic idyllic quality about the world, a landscape that's to be appreciated for its own sake.


And yet there is intention behind every pixel in the horizon. Games aren't an accident, they aren't a miracle arising from chance. Games are designed.

My admiration is more easily channeled toward things I can intellectualize and understand, things I can learn from, and things that have purpose. The errant chance of nature? Not so much.