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An Anthropological Study of DayZ

In DayZ, and other survival sandbox games, you don't necessarily have to shoot anything that moves, still—unless you're playing with friends— the chances of being killed on sight are really high.


So here's RE:roll with an in-depth, serious analysis of what might go on in someone's head while playing DayZ.

DayZ: An Anthropological Study [YouTube]

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Without incentives, gun based games tends to devolve into a deathmatch mode in general. I'd imagine a game like this would be a lot more fun if the environs were swarming with legions of zombies, sometimes numbering in the thousands overwhelming vast swaths of a map, Dead Rising style.