Sometimes, Overwatch force-feeds its playersunwanted changes, like giving its robot turret Bastion an overpowered self-healing arm or breaking porcine tank Roadhogâs hook. On these days, the sky falls. Other days, itâs Overwatch Christmas, complete with a big olâ sack of crowd-pleasing balance changes. Yesterday was one of those days: Blizzard solved its two-year-old Hanzo problem.
Balancing Overwatchâs roster of 27 unique heroes is like balancing 27 spinning porcelain plates while hundreds of thousands of people tell you what to do. The goal is for every hero to be playableâor even necessaryâin a good amount of situations, but not all of them. Back when Mercy was too strong, playing a game without her was risky. On the flip side, the hero Symmetra has about 30 seconds of play time in the Overwatch League total, and thatâs probably all from players trolling.
Yesterday, Blizzard released a big, beautiful and comprehensive balance patch thatâs making players very happy. Most notably, two years after âHanzo mainâ became a slur, players can finally stop ridiculing each other for picking the archer hero. Now, heâll do more reliable damage and be a little more mobile.
Since his release in 2016, Hanzoâs had an over-powered âscatter arrowâ ability that shoots a ton of arrows that can bounce around a room, and the rest of the time, was considered pretty weak and hard to handle. Blizzardâs rework entirely removed âscatter arrow.â It just wasnât very fun to play against. Now, heâs got âstorm arrows,â six arrows he can rapidly fire at full power, and a lunge ability that lets him leap horizontally. Also, he can use his his âsonic arrowâ ability, which lets him see where enemies are, more often.
âHanzo is now much more mobile with his new Lunge ability, and with the combination of the bow projectile speed increase and the new Storm Arrows ability he can now deal his high damage more consistently than ever before,â Blizzard wrote. Today, Hanzo feels like a way more threatening sniper. He can one-shot squishy heroes with relative ease if played by a competent aimer. And he can get out of the way faster if danger is heading towards him. Everybody in my Overwatch Discord has now decided theyâre a Hanzo main. Good thing Iâm not playing against them.
More good news: nerfs to Blizzardâs grenade-launching hero Junkrat. As a self-professed hater of chaotic, DGAF-incarnate hero Junkrat, yesterdayâs tweaks filled me with maniacal glee. My biggest issue with him is that heâs frustrating to play against. His high-damage grenades bounce around at random and his RIP-Tire ultimate ability can, sometimes, feel like itâs coming out of nowhere. Now, his grenadesâ projectile size is smaller, so heâll have to aim with more care, and itâll be harder to maneuver his fatal RIP-tire, which can take out a whole team in one fell swoop. All of this, Blizzard says, intended to lower âsome of the most frustrating parts about playing against Junkrat.â
Some other good news: Overwatchâs too-powerful new hero Brigitte got a small nerf to her stunning âshield bashâ move thatâs making life miserable for tanks. Morenerfs are on the wayfor her ultimate ability, too, so those who complain that sheâs got a 58% win rate in Overwatchâs competitive mode might have a little less to complain about. Also, Lucioâs âwall rideâ ability just got way stronger.
Overwatchâs full patch notes arehere.Â