Asheron's Call Calls It Quits After 17 Years

Illustration for article titled Asheron's Call Calls It Quits After 17 Years

On November 2, 1999, Microsoft and Turbine launched Asheron’s Call, a massively multiplayer online fantasy role-playing game that stood toe-to-toe with the likes of EverQuest and Ultima Online. On January 31, Asheron’s Call and its sequel are coming to an end.


Asheron’s Call was my first serious MMO, before I got my hands on EQ and after Ultima Online chewed me up and spat my hapless lumberjack ass out. I spent many a late night wandering its roads, killing Drudges by the bucketful.

It was a good game, but its time has come. The last content update went live in March of 2014, so the game’s been stagnant for two years. On top of that, Turbine is moving out of the MMO business, and while its spin-off company, Standing Stone Games, will continue to work on Lord of the Rings Online and Dungeons & Dragons Online, the Asheron’s Call license belongs to Warner Bros., so both AC games must close.

The January 31 closure of Asheron’s Call and it’s once-dead sequel, Asheron’s Call 2, was announced today via the games’ forum.

It is with a heavy heart that we must announce the end of our support for Asheron’s Call and Asheron’s Call 2, and will close both services on January 31st, 2017.

This decision did not come easy, and we know this is disappointing for many of you. This game is a labor of love, and it’s not easy for us to bring it to an end.

We hae had a phenomenally long run; one of the longest in the world of MMORPGs, and that in and of itself is a spectacular feat. We are proud of our legacy, and the entire Asheron’s Call team has been honored to adventure with you for nearly twenty years. We thank you very much for being a part of it.

It’s been an amazing run. You’ve done Asheron Realaidain proud.

While new account creation is being closed, anyone with an existing account is welcome to log in and wander about before the call is finally silenced.

Kotaku elder, lover of video games, keyboards, toys, snacks, and other unsavory things.



Oh man. This was my first MMO and the one closest to my heart. No other MMO could ever compare. So many incredible locations. There were out of the way areas crawling with monsters that didn’t seem to have any bearing on the rest of the world and mysterious ruins to investigate and discover lore about. You could wander for hours and hours and just explore the wilderness. The monsters were so unique, too! The Virindi are amazing. I still love their design. The amount of character build customization was limitless. Sure, some builds were “better” than others, but you could do whatever the hell you wanted to! And all the gear was completely randomized. That’s insanity! I LOVED having a sword or dagger or something that was 100% unique to me. What’s the point of spending hours and hours of your life grinding away in World of Warcraft to get the Super Epic Sword of Slaying that 11,000 other people already have an identical copy of?