Adventures in the Forgotten Realms Will Bring Some D&D To Magic: The Gathering

A visual representation what happens when you mix Dungeons and Dragons with Magic: The Gathering.
A visual representation what happens when you mix Dungeons and Dragons with Magic: The Gathering.
Illustration: Wizards of the Coast / Steve Prescott

Magic: The Gathering fans, get ready to get a little bit of Dungeons and Dragons chocolate in your Magic: The Gathering peanut butter. In today’s official Zendikar Rising preview, Wizards of the Coast announced a new card set coming in Q3 2021 that will bring some D&D flavor to the planes of Magic.


While Dungeons and Dragons already had modules based on the worlds of Magic: The Gathering, there hasn’t been a way to play the other way around. But Wizards of the Coast, which owns both of the storied franchises, has now announced Adventures in the Forgotten Realms, a set of Magic cards that will feature characters and themes native to the Forgotten Realms of D&D fame.

More than just a cosmetic setting, Adventures in the Forgotten Realms promises to integrate Dungeons and Dragons-themed mechanics with Magic: The Gathering’s play style. Players will get an early glimpse into what that might look like with Zendikar Rising introducing a new “party” mechanic. Here’s how head designer Mark Rosewater explains it:

One idea we had was the concept of an adventure party. All of us had played Dungeons & Dragons where we had a motley crew of different characters roaming through an adventure. [...] What if we focused on the idea that a party is usually made up of a wide variety of different kinds of characters?

An example of what “party” keyword cards will look like.
An example of what “party” keyword cards will look like.
Image: Wizards of the Coast

The idea of earning a bonus based on the type of card you have in your deck is not new to Magic. A card will grant you more attack power for however many Soldier- or Wizard-type cards you have on the battlefield. It’s not hard, then, to imagine a mechanic in which you get a bonus for each type of “party” member card you possess.


Brace yourselves for cards like Planeswalker Drizzt—who in my imagination would cost both White and Black mana—and a Gelatinous Cube creature card that is indestructible and immune to spells. We might even see reprints of old Magic cards that are already D&D-themed, like Bag of Holding and Fireball. I’m also interested to see if we’ll get D&D meta-themed cards like “Action Point” or “Roll for Initiative.”

Adventures in the Forgotten Realms won’t be released for another year, giving you plenty of time to get a real Dungeons and Dragons game going only for it to inevitably fall apart, as most of my games do. At least Magic games are quicker.

Kotaku Staff Writer and Hornt Correspondent - Fanfiction Novelist - Unapologetically Black - Diversity Gelatinous Cube


cheeto pendejo

i just started playing magic around march this year and i love it but i had literally zero interest in it until my buddies forced me to play. i don’t know almost anything about d&d besides the popular cultural references but now i’m starting to worry it’s inevitable that i’m gonna end up a d&d geek who plays magic the gathering.  fuck me.