Playboy brainstorm session:
"About 90% of the entire male population likes porn, amirite!!??"
"About 60% of the male populous also enjoys gaming, amirite!!??
*some w00ts and a "hell yeah!"*
"So by combining the two, we're looking at drawing in 150% of the male populace with this single idea!!!"
The concept for this movie is horrid. For starters, how the hell do you respawn?
Captain Moonshadow101, "Daniels did it hit? Did we hit the target".
Crewman Daniels, "No sir, we missed. The joke it flew directly over his head".
Captain Moonshadow101, "Load again. We have to keep trying Dammit!"
Violence has always been glorified, be it in myths, stories, books, films or games. It's nothing new.
I'm an Iraqi war vet who served in the USMC and deployed twice to Anbar Province, Iraq. I'm also an avid gamer and I love FPS (naturally). I find Konami ridiculous in this situation.
The only difference between entertainment value between this and something like COD4 (which I will compare this game to) is that Six days in Fallujah reverts directly to the war in Iraq. You can't tell me that the Aerial invasion assault in COD4 isn't basically a fast paced version of "Operation Shock and Awe" that the Marines and Army were thrust into. COD4 has a ton of elements straight referenced out of experiences in Iraq.
Now that a game shows up with an official title, everyone goes up in arms about it. Personally I loved playing COD4 because I am a former Marine, and I got to say "Hey...I remember this helicopter, or this weapon, or this reminds me of something i've experienced".
Six Days if Fallujah has the potential to honor the service members who fell there and have great entertainment value.
I for one would be a Marine to play a game on an experience I went through. I'm proud of it and would love to see it in a video game.
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