A Twenty-Minute Look at Kingdoms of Amalur: Reckoning

In this 21-minute video we get a deep look at Kingdoms of Amalur: Reckoning.

Lead designer, Ian Frazier, and lead combat designer, Joe Quadara, walk us through both the background of the game and the full E3 demo of the action role-playing game.

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DISCUSSION

CrispyLardon
CrispyLardon

Is it just me or is the art and atmosphere simalur (cwhatididthere?) to WOW's? As well as some of the game play mechanics?

I am not saying this in a bad way, because I loved my time playing WOW and I want this game stupidly bad, I wish February wasn't so far away.

This was just an observation I got while watching this the other day and I wanted to know if anyone else felt the same?