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A Toy Story-Like Survival Game Where You're a Keychain Ninja

Illustration for article titled A emToy Story/em-Like Survival Game Where Youre a Keychain Ninja

According to the devs, it's Resident Evil meets Prince of Persia, starring a keychain ninja plushie. Sounds nice! Looks nice, too.

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The people behind Nin are a new three-people studio called Vagabond Games, and this PC survival-adventure is their first title. Nin has been in development for three years, and it shows: the environments are fantastic, though it looks like the controls might take some time to get used to, with Resident Evil-like rotational movement and cinematic camera angles. Take a look for yourself:

The game will also have no HUD, meaning inventory and health will have to be tracked on the ninja plushie itself, with cut marks and dirt standing in for a health meter.

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Illustration for article titled A emToy Story/em-Like Survival Game Where Youre a Keychain Ninja

Vagabond is planning to release Nin in three separate parts—the trailer above is for the first episode, which, according to them, will take at most 7 hours to complete. There's no release date, so if you're interested, you might wanna bookmark the project's Indie DB page.

Illustration for article titled A emToy Story/em-Like Survival Game Where Youre a Keychain Ninja
Illustration for article titled A emToy Story/em-Like Survival Game Where Youre a Keychain Ninja
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Illustration for article titled A emToy Story/em-Like Survival Game Where Youre a Keychain Ninja
Illustration for article titled A emToy Story/em-Like Survival Game Where Youre a Keychain Ninja
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Illustration for article titled A emToy Story/em-Like Survival Game Where Youre a Keychain Ninja

Nin [Indie DB]

Questions? Comments? Contact the author of this post at andras-AT-kotaku-DOT-com.

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DISCUSSION

"with Resident Evil-like rotational movement"

Yeah, no. I'm sorry, but I never liked the Resident Evil control scheme, it always felt like they were simply adding an artificial layer of difficulty by making the game clunky and irritating to play. Not to mention making it infinitely more tedious as you slowly move around in a circle to go places.