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A Town With NPCs is the Most Exciting Thing About These Final Fantasy XIII-2 Screens

Illustration for article titled A Town With NPCs is the Most Exciting Thing About These emFinal Fantasy XIII-2/em Screens

Look! It's an actual town, complete with people with ellipses over their heads, indicating that they wish to speak to you! Oh Square Enix, you do love us.

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At times Final Fantasy XIII-2 feels like an interactive apology for everything that was wrong with Final Fantasy XIII, but that's only because it is just that. One of the major problems with the first game was the fact that you never got a chance to just wander about exploring a city, a hallmark of the franchise. Well here we go. Cities to explore.

This is all I wanted, Square Enix. Now flood me with images of elaborate cut scenes, teasing shots of Lightning, and convoluted battle systems all you want. I am ready.

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Illustration for article titled A Town With NPCs is the Most Exciting Thing About These emFinal Fantasy XIII-2/em Screens
Illustration for article titled A Town With NPCs is the Most Exciting Thing About These emFinal Fantasy XIII-2/em Screens
Illustration for article titled A Town With NPCs is the Most Exciting Thing About These emFinal Fantasy XIII-2/em Screens
Illustration for article titled A Town With NPCs is the Most Exciting Thing About These emFinal Fantasy XIII-2/em Screens
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Illustration for article titled A Town With NPCs is the Most Exciting Thing About These emFinal Fantasy XIII-2/em Screens
Illustration for article titled A Town With NPCs is the Most Exciting Thing About These emFinal Fantasy XIII-2/em Screens
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Illustration for article titled A Town With NPCs is the Most Exciting Thing About These emFinal Fantasy XIII-2/em Screens
Illustration for article titled A Town With NPCs is the Most Exciting Thing About These emFinal Fantasy XIII-2/em Screens
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Illustration for article titled A Town With NPCs is the Most Exciting Thing About These emFinal Fantasy XIII-2/em Screens
Illustration for article titled A Town With NPCs is the Most Exciting Thing About These emFinal Fantasy XIII-2/em Screens
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Illustration for article titled A Town With NPCs is the Most Exciting Thing About These emFinal Fantasy XIII-2/em Screens
Illustration for article titled A Town With NPCs is the Most Exciting Thing About These emFinal Fantasy XIII-2/em Screens

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DISCUSSION

fangtastic-old
Fangtastic

Hey all! After reading so so many articles on Kotaku, I feel that the community has comments I actually enjoy reading, so I signed up to pitch in my 10 units (cents? I'm Scottish, and our national currency is alchohol).

This is what I would feel would benefit the final fantasy series (just my opinion as a disenfranchised ff fan).

- Don't make the plot convoluted to the point of me going 'eh?'. Now, there is nothing wrong with an epic yarn, but sublety and liberal application of important plot twists go a long way. There was nothing in FF13 that stood out and really felt epic. I didn't care why they were fighting the sanctum. To be perfectly honest, the only reason I persisted in this game is because it is final fantasy. "Hey look, an HD catuar! an HD behemoth!" etc. I soon learned. Just no.

- Grit. We need some darkness, e.g. an antagonist that you can really hate. I mean look at Kefka, look at Sephiroth. There were some proper psychopaths, and enemies that you wanted to defeat, if simply because of moral obligation. No more super super human characters - or, Squeenix could show a progression of a hero from a relatively weak person to someone with superhuman abilities; but that hero should be fallible, should sometimes doubt his/her abilities, should sometimes fail when he/she should suceed. Or alternatively just have the crap beaten out of them at some point.

- please please please PLEASE no more high pitched annoying children. Look, I understand the importance of youth, or looking towards an earlier, more youthful time period in Japan, but please stop this. It's just annoying. You wouldnt take a child with you to fight people with guns, swords, futuristic death machines. Well, I wouldn't, even if they did fight like Bruce Lee on crack. And if their dialogue was as annoying and bad as in some (not all) jrpg's then I would drown that party member at the first lake I came to. ...maybe they should add in this option.

As an idea for a battle system, what if instead of having two sides just standing there, while you make your choice from the ATB (or whatever) system, thee was stock animations playing in the background? Like swords clashing, people rolling out the way of harm, shooting etc? Obviously whilst these were playing there would be no damage done to either side until a choice was made (or enemies attacked), but wouldn't that feel more dynamic and exciting? Hell, you could even have the various slashes of a sword as an animation (one o'clock slash, 12 o'clock slash, parry) and dynamically have your characters react to the enemy using these animations, depending on what action the enemy used. That way stock animations wouldnt be repeated and get boring.

Wow, long post. Feel free to pitch in.