A Puzzle Game About A Dungeon Delving Dog

Illustration for article titled A Puzzle Game About A Dungeon Delving Dog

Fidel Dungeon Rescue is puzzle game about a puppy plunging into dangerous dungeons out now on PC and Mac. In it, you must dispose of enemies using their weaknesses all while never doubling back to a tile you’ve already touched. It’s tricky but adorable.

Originally published on 4/4/2017

Developed by Daniel Benmergui, Jeremías Babini, and Hernán Rozenwasser, Fidel is a fun mix of games like The Binding of Isaac and Crypt of the Necrodancer. On the one hand, it’s all about killing baddies and getting items. On the other, you have to carefully watch your movements. Your cute rescue dog moves on a grid and leaves behind a trail that prevents him from doubling back. It’s possible to lock yourself off from crucial pathways and enemies, which makes smart movement essential. If you make mistakes, you can rewind, but Fidel’s navigation always feels dangerous.


While you can face enemies head on and take some damage in the process, every one of them has a special weakness. A dangerous guard might be weak if you can sneak up and attack from behind. A dog-eating plant will wither when its smaller buds are trampled. Moving around the dungeons without locking yourself into a corner is already tricky, but if you want to take out enemies without getting hurt, you’ll really have to think about your next move. Or even your next five moves.

Fidel’s initial difficulty hurdle is intimidating. It’s very easy to get killed if you fail to exploit weaknesses, though there is fun to be had in discovering the best way to proceed. However, as I pressed further into the game’s dungeons, Fidel felt like a great brain teaser that I’ll continue to explore. Besides, who doesn’t love a brave dungeon dog?

Each week, I show off a new, affordable indie game using the tag “Heather’s Indie Pick.”


If you’ve found a cool game or made something you’re proud of, reach out to me at heather.alexandra@kotaku.com or on Twitter @transgamerthink.

Former Senior Writer and Critic at Kotaku.

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That reminds me of a really, really old game I used to play on PC... Pyro? Pyro, yes. You’d walk through each level trailing a fuse that would eventually catch fire, so you spread your fuse around the level, preferably through gas cans and try to make it out before you catch fire, while also burning as much as possible.