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A Publisher Doesn't Want To Sell $60 Games Any More

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Games now cost between $50-60. That's a lot of money for something that in many cases is done with after 4-6 hours. It's nice to see publishers THQ looking at whether that's the right way to do business.

"What we're thinking about the business is we're turning it on its head a little bit," THQ boss Brian Farrell says. "It's not, 'how high a price can we get', but 'how many users'."

"When we launched [MX vs. ATV] at $59.99, we'd do some units, and then when we brought the price down to the mass market-friendly price of $39.99, it would just pop," he continues. "So the thinking this time is, let's initially launch at $39.99 — it's a very robust game, very high quality, so this is not about trying to get a secondary title out."

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"It's an AAA title, at that price point, but then with a series of DLC so people can extend their experience. We think this is the future of gaming. We think that's the way games are gonna go in the long term."

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Makes sense. Don't charge people $60 per game to recoup costs: charge them less and get it back on the games they want to play for the amount of time they want to play them.

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THQ's Farrell: 'Future Of Gaming' In Mass-Market Retail Prices, More DLC Sales [Gamasutra]