A new patch is adding two tougher difficulty levels to Ni No Kuni II, a JRPG our reviewer liked a lot but thought was too easy. Problem solved? We’ll be giving it a shot. More details on the patch here.
Editor-in-Chief. Playing: AC Odyssey (need to get back to Ashen, Spider-Man, RDR2, Iconoclasts, Arkham Origins, Sushi Striker, Samus Returns, and Ghost Recon Breakpoint)
Once again, I feel like a dope for playing a game at launch, but I’m still happy they finally did this! The difficulty was SUCH a bigger issue than it seems. Like, the gave gives you all these ways to power up--Higgles, crafting, tactic tweaking, food items--and you literally need none of it to complete the game, meaning that aaaaall this extra stuff that they probably spent a ton of time on felt “unnecessary” which made it way less rewarding.