Combat designer Lee Roberts walks us through combat in the dog-eat-guy world of Dead To Rights: Retribution.

It seems a bit complicated to me, but I can easily see how rewarding some of the more advanced tactics Roberts describes here can be if you pull them off correctly. It also seems a bit more loose than I'd prefer, but the game isn't coming out until next year, so Volatile still has plenty of time to tighten up the graphics on level three before moving on to its next game.


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