We’ve seen plenty of games filled to the brim with pixels, but what about crappy polygons? Back In 1995 promises to be “just like PlayStation or Sega Saturn in 1995.”
Thanks to Rely On Horror, one of the better horror gaming sites around, for pointing this out!
Back In 1995 has loading screens with flipping CDs, rudimentary textures, character models barely holding it together, and draw distances only capable of showing what’s right in front of you. Ah, the good ol’ days! (Call me whatever you want, I legitimately miss this aesthetic!)
The game will be shown as part of Tokyo Indie Fest next month. It’s unclear how far along in development, but I can’t wait to see more.
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