A Game That Got A New Level For Every Day Of 2017

Illustration for article titled A Game That Got A New Level For Every Day Of 2017em/emem/em

A Road to Awe is an exploration game featuring hundreds of M.C. Escher-inspired digital worlds. Developer lectronice added a new location every day throughout 2017, creating a gorgeous series of mazes, monuments, and museums. It’s this week’s indie pick.

Space in A Road to Awe shifts and contorts to form winding pathways. Each new map is a series of suspended platforms and staircases that combine into a variety of shapes and heights. Navigation is as simple as a mouse click; right clicking on a portion of the world will automatically make the player walk towards that point. It is possible to use keyboard controls to wander around, but A Road To Awe is mostly a sensory experience meant to showcase level design. It’s a digital hiking trip that’s all about spectacular views.


lectronice meticulously documented the development process on a blog, painting the journey as a sort of travelogue and explaining the challenges of designing one world per day.

“I guess yes, this game, from my point of view as a developer, is a journey through daily monotony and the means to transcend it,” they said. “It’s a Sisyphean project.”

Unlike Sisyphus, however, lectronice completed their task. The end result is a calm and memorable tour through imaginative space. You can play A Road to Awe on PC, Mac, and Linux.

Former Senior Writer and Critic at Kotaku.

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Anyone else play 1000 Heroz, RedLynx’s iPhone platformer that offered a new character and a new platform level (with a new leaderboard) every day for literally 1000 days?

I played ‘em all. It was good fun. Chasing the leaderboard was almost the most satisfying - hoping the person ahead of you maybe somehow forgot to play so you’d get that much closer to overtaking them. Pretty sure the game cost $0.99 and I remember zero ads. Hope RedLynx didn’t take a bath on it...