A Final Fantasy VII Remake Demo Is Out Now

Illustration for article titled A Final Fantasy VII Remake Demo Is Out Now

You’ve read our impressions of Final Fantasy VII’s remake, sure, but if you want to try out (part of) it for yourself, good news: as of right now, a demo is available on the PlayStation Store.


It’s available worldwide, and covers “the opening chapter from the game, and the events of the iconic Mako Reactor 1 bombing mission.”

Anyone downloading the demo before May 11 will also get “an exclusive PlayStation 4 theme when the full game launches next month.”

You can check out the demo’s listing here.

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.


When I think back to Final Fantasy VII, I remember the feelings, impressions, and atmosphere of the game above everything else.

The low-poly character models on the gorgeous painterly 2D backgrounds; the low fidelity, melody heavy, “chiptune-esque” synthetic soundtrack; the surreal, meandering storyline... they all come together to make a dreamlike experience.

The abstract nature of the original game’s presentation meant you had to rely on your imagination to fill in all the little details. You were given the broad strokes, but the game never truly defined its characters or world - it merely suggested the overall shape of things, like an impressionist painting.

That was always the heart of the entire experience for me. I didn’t love the game for what it showed me - I loved it for what it inspired me to dream up on my own, letting my imagination build upon the foundations it offered.

The writing isn’t great. The story is a mess. The characters are actually pretty two dimensional, when you look at them critically. The combat was nothing to write home about. But what made the game special was how it felt - the surreal, dreamlike experience it offered, fueled almost entirely by imagination.

I don’t understand how any of that can possibly survive the transition to modern graphics and sound. From everything I’ve seen, it doesn’t.

But maybe not everyone loved the game for its weird, ethereal, unreal atmosphere like I did? Maybe some people care way, way more about seeing every single hair and skin pore rendered in ultra modern graphics? Maybe they hated having to imagine what these characters looked like, and always wanted to see “the official versions” rather than their own interpretations?

Is this really what most people want? Because I struggle to understand it.