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A Batmobile At The End Of The World

Illustration for article titled A Batmobile At The End Of The World
Illustration: Damon Moran
Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

Damon Moran is an artist at Warner Bros Animation Studios.

You can see more of Damon’s stuff at his personal site and ArtStation page.


Illustration for article titled A Batmobile At The End Of The World
Illustration: Damon Moran
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Illustration for article titled A Batmobile At The End Of The World
Illustration: Damon Moran
Illustration for article titled A Batmobile At The End Of The World
Illustration: Damon Moran
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Illustration for article titled A Batmobile At The End Of The World
Illustration: Damon Moran
Illustration for article titled A Batmobile At The End Of The World
Illustration: Damon Moran
Illustration for article titled A Batmobile At The End Of The World
Illustration: Damon Moran
Illustration for article titled A Batmobile At The End Of The World
Illustration: Damon Moran
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Illustration for article titled A Batmobile At The End Of The World
Illustration: Damon Moran
Illustration for article titled A Batmobile At The End Of The World
Illustration: Damon Moran
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Illustration for article titled A Batmobile At The End Of The World
Illustration: Damon Moran

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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DISCUSSION

Designing vehicles, whether they be cars, planes, motos, tanks, space ships, etc., always feels like a foreign language to me.

Like, I’m only a fledgling artist, so pretty much all good art is beyond me, but it’s interesting to stop and think about the different design specialties, such as character, creature, landscape, building, or vehicle, and how they each require a different understanding of anatomy, physiology, purpose, lights/shadows, and depth/scale.