There's the usual hours logged and enemies killed in this multiplayer stats report from BioWare, but the most interesting - percentage of players only playing in the first place because they felt they were forced to - seems to have been left out.

Which may sound awfully ungrateful, but as robust as it is - the mode is surprisingly solid and competitive - there's not a chance I'd have even thought about multiplayer by now if it hadn't been for that damn "Effective Military Strength" business.

It's a shame I couldn't have been left to explore it after I'd completed the singleplayer. By feeling mandated to interrupt my singleplayer progress to sink 4-8 hours into it, I didn't enjoy a single second of it.