At an E3 roundtable discussion earlier today, Nintendo's Shigeru Miyamoto and Eiji Aonuma revealed a bit more information on the newest game in the Zelda series, Skyward Sword.
CASTLE IN THE SKY - In a first for the franchise, Link isn't raised in a village. At least, not one on the ground. He's instead from the land of Skyloft, a floating island in the sky. Link only "discovers" the land below later in life, and finds it overrun by evil. He thus spends the game going between his home in the clouds and the land below (hence the "cloud jump" in the game's trailer).
HUD-BE-GONE - The game's art style may look yummy, but that HUD looks yucky. Thankfully, Aonuma tells us that in the final retail version we'll be able to switch it off.
NEW MAPS - Acknowledging that previous maps in the Zelda series haven't been all they could be, series director Aonuma promises that Skyward's will be easier to follow, and won't leave you as lost as those in other Zelda games.
DOUBLE CONTROL - Similar to Red Steel 2, Skyward will use both the MotionPlus and Wii sensor bar to track your movements, meaning that even if you point the Remote away from the screen, the game will still know where you are.
BOOMING SOUNDTRACK - Mario Galaxy 2 had a big, thunderous orchestral soundtrack. Will Skyward follow suit? Miyamoto says Nintendo couldn't do what it did with Galaxy 2 and not do the same with the next Zelda, which we'll take as a "yes".
2011 - This game won't make 2010, as Miyamoto and Aonuma want to give the development team the rest of the year to complete the game and make sure it's in tip-top shape.