Just like we’ve already seen with Doom, you can use a neural network to upscale pretty much any old video game textures, and the results are amazing. Metroid Prime 2 is no exception.

This 4K, 16:9 version of the GameCube classic was put together by BearborgOne, using ESRGAN to help drag those textures if not into 2019, then at least into what a PC version of this game might have looked like.

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

Share This Story

Get our newsletter