Digitally-upscaled remakes of classic pixel art games are usually a crime against eyeballs, but these incredible Doom sprites—generated with the help of neural networks—are proof that maybe that won’t be the case forever.

Hidfan over at the Doomworld forums has run original Doom textures through two different neural networks specifically designed for image upscaling: and Nividia’s GameWorks SuperResolution.


The textures are artificially upscaled to 8x, then downscaled to 4x, then downscaled again to 2x fit the pixellated aesthetic, with any rough edges cleaned up manually.

The end result is a game that, while maintaining the spirit of the original game’s aesthetic, is now looking a lot sharper:


If you want to try it out yourself, this thread will get you started.

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs

Share This Story

Get our newsletter