One of the coolest things about Planet Coaster is that its customers look and feel almost alive. If you want to see how that was done, Gamasutra have an interview with Owen McCarthy, Principal Programmer at Frontier, who explains the making of the game’s believable crowds.

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About the author

Luke Plunkett

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs