The eagerly-anticipated Oculus Touch controllers begin shipping on December 6 worldwide, with a price tag of $199. Combined with an array of three Oculus sensors ($79 for the third), Touch will support room-scale VR.

Kotaku elder, lover of video games, keyboards, toys, snacks, and other unsavory things.


Cursed Frogurt

Honestly, I was hoping that Touch wouldn’t support Room Scale because I want more VR games that allow movement like a traditional game but provide motion controls. Almost every Vive game involves teleporting - physically moving around, even in my large room, feels pointless, and yet that’s what every developer does on Vive because they CAN. Give them the limitation to make different kinds of games. Hopefully the fact that this is optional means developers won’t be so inclined to make the exact same games on Oculus that you find on Vive.