During the course of development, video games can change. Take Street Fighter V, for example. Early on, the game certainly didn’t look like it does now. It used to look realistic.
Speaking with GameSpark (via EventHubs), Street Fighter V producer Koichi Sugiyama said that when work began, SFV didn’t feature the brush-style exaggerated graphics the game now does. Suigyama pointed out that for SFV, Capcom used the Unreal Engine 4, which is noted for its realistic rendering capabilities.
“At the beginning of development, honestly, we even developed photoreal graphics,” Sugiyama said. “But as you’d expect, if there isn’t that bold, animesque presentation, then the game doesn’t look very Street Fighter-y. Because of that, we shelved the idea.”
GameSpark said it wanted to see what this photorealistic Street Fighter V looked like, and Sugiyama replied that you can see an image of it in the Street Fighter V booklet Capcom is bundling with the game on its online sales site, E-Capcom. In the images above, via EventHubs, you can see said images. Sugiyama also added that even during those early, realistic stages of development, Capcom came up with the designs for Hot Ryu, AKA “the best idea Capcom had for Street Fighter V.”
In case you missed it, check out Kotaku’s review of Street Fighter V.
Top images: EventHubs
To contact the author of this post, write to bashcraftATkotaku.com or find him on Twitter@Brian_Ashcraft.
Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.