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Halo Infinite

Image: 343 Industries
Image: 343 Industries

Halo Infinite, much like Breath of the Wild, represents a reinvention of its long-running franchise through sandbox design. Halo has always encouraged systemic, physics-driven interactions—including deadly ammo crates propelled by one too many grenades, one-ton spartan bodies being fired through gravity canons, and deliciously floaty vehicles. Halo Infinite takes all of these elements and transports them into a larger open world, and then demands you use every tool at your disposal to survive. From the open-world design, which appears to use sightlines in similar ways to Breath of the Wild, to the constant need to rotate weapons during combat to fit the situation, and even map spanning physics manipulation—the comparison between these two games is easy to draw. – Renata Price

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