Skyrim is a such a behemoth of a game that, even if you've sunk hundreds of hours into it over the years, there's still a chance you haven't seen everything it has to offer—much less get a glimpse of the game's fascinating development.
- How Bethesda turned down the chance to work on a Game of Thrones game to focus on Skyrim
- What elements of previous Elder Scrolls titles the development team decided to expound upon or leave behind
- How the game's main theme was recorded in the game's dragon language by a choir
- How 8 people designed 150 dungeons
- How a superfan who died of cancer made his way into the game
- How Skyrim's best easter eggs are actually about other Elder Scrolls titles
- What some of Skyrim's cut content is—and how you can access it on PC (including how you can kill children in the game. Apparently, it seems as if this "feature" was actually cut from the game).
- How Mario's voiceactor also voices a dragon
- How you can see a dragon's burning remains on the game's world map
- Some weird quirks about the Draugr's appearance
Somehow, the fact that the dungeons were designed by such a small number of people doesn't surprise me—at some point, dungeons start feeling a little samey in the game. And it's fun to think about a Bethesda-developed Game of Thrones, no?