As amorphous, mercurial and intangible as its atmospheric namesake, the Xbox One's Cloud is a feature that is hard to appreciate without a strong example. Luckily, Titanfall developer Respawn Entertainment has one — dedicated servers.
In an article on Respawn's website, Cloud technology engineer Jon Shiring lays it out plain, echoing the sentiments expressed by company head Vince Zampella during E3 2013. Player-hosted servers, especially for a fast-paced shooter, suck. They suck a lot. Host disconnects, host migration, cheating, bandwidth cap issues — he's got like nine bullet points explaining how horrible it is to assign a player in a match hosting duties.