QUOTE | "The hire-and-fire cycle is simply an aspect of our industry. When a game ships, sometimes the guillotine has to drop."—David Valjalo, game consultant, talking about an unfortunate reality of making AAA games today.
QUOTE | "It's not the decline of consoles, it's the decline of a generation."—Shuhei Yoshida, president of Sony's Worldwide development studios, talking about his fundamental belief in consoles and why people are tired of current-gen.
QUOTE | "It's clear that the vast majority of the people ... don't want to buy [games] online right now."—Guy Longworth, Sony's SVP of brand marketing, talking about why retail game sales will continue to dominate.
QUOTE | "We will continue to support the Wii U this Christmas, and we're expecting it to take off in terms of sales."—Yves Guillemot, CEO of Ubisoft, talking about the company's position on the Wii U.
QUOTE | "We're in the business of blowing minds and providing huge experiences."—Activision Publishing CEO Eric Hirshberg, talking about what Activision needs to do to stay on top in the console business.
QUOTE | "A big company can become very dumb, very quickly."—Hilmar Petursson, CEO of CCP, talking about the difficulties involved with the company's growth over time.
QUOTE | "We're working hard as a team to build this and to break a couple of rules inside Microsoft."—Victor Kislyi, CEO of Wargaming, talking about the new version of the World of Tanks free-to-play game for Xbox 360.
QUOTE | "We think of Origin, in this new world, as the gracious host of the party."—EA's EVP Andrew Wilson, talking about his vision for the future of EA's digital distribution service and how it must improve.
QUOTE | "The ultimate target for us is that of raising $1 billion for charity over the next three years."—Jude Ower, CEO of PlayMob, talking about their plans to integrate philanthropy into gaming.
QUOTE | "I think we're able to show something new here that's separate from Ninja Gaiden but still familiar."—Comcept founder Keiji Inafune, talking about his upcoming game Yaiba: Ninja Gaiden Z containing humor and zombies.
STAT | 11 million—Number of copies of Minecraft sold for PC, Mac and Linux combined; the Pocket Edition for Android and iOS hit 10 million sales last month.
QUOTE | "If you look at what drives innovation, it's the investment and research in those high-end products."—Travis Williams, AMD's global communications head, talking about AMD's commitment to console and PC gaming.
This Week in the Business courtesy of GamesIndustry International
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