This Game's Starting Concept: What If John McClane Had Died?Stephen Totilo6/08/13 5:00pmFiled to: murdered soul suspectairtight gamesps3xbox 360pckotaku corepreview1913EditPromoteShare to KinjaToggle Conversation toolsGo to permalinkIn an E3 that is full of sequels and the same-old, same-old Murdered: Soul Suspect, may stand out as something that's actually new.AdvertisementBut one look at this game—the adventure of a ghostly detective who has one night to solve his own murder—probably wouldn't make you think of its even more unusual origins."Square Enix actually came to us," the game's senior design producer, Eric Studer told me recently, after running through a demo of the game. He was referring to the famous publisher of Final Fantasy and, more recently, Tomb Raider. He works at Airtight Games, development studio for the jetpack action-adventure Dark Void and the Portal-like puzzle game Quantum Conundrum. Advertisement"Their creative director, [Yosuke] Shiokawa-san, had an idea for a game. It came, kind of in a weird way, from the movie Die Hard. He imagined: What if John McClane had died? And he wound up as a ghost and was trapped in this space? What would he do? What would his goals be? Well, he's not just going to turn around and abandon his wife. He's not just going to let the bad guys win. He would find a way to, as a ghost, to stop the bad guys and save his wife."This was not at all what I thought Studer was going to say. This is a third-person action game. You're a dead detective wearing in a vest and a fedora. You can possess people and see through their eyes. You can walk through walls. I mean, look at the trailer. Die Hard inspired this? I would have thought Patrick Swayze's Ghost did.Nope. Die Hard. AdvertisementSponsored"So he had this kernel of an idea and he brought it to Airtight Games," Studer said. "We built a team to support this concept. We started kicking around prototypes. Two of the things that really stuck were: this notion of using investigation gameplay to help drive the narrative—the story we wanted to tell—and also this concept of interior walls and not being bound by the same rules that living people are. And with his original germ of an idea and these other gameplay concepts we were working on, that's sort of where Murdered came from over time."Alright. They used to call this game Fate (Studer even did by accident a couple of times during the demo). It's the adventure of a detective named Ronan O'Connor. He's been killed at the start of the game after poking his way through a house in the spooky American town of Salem. A mysterious figure throws him out of a three-story window onto the pavement below and then shoots him for good measure.