Wolfenstein: The New Order showed you could take an old style of game and make it feel new. Its new expansion, The Old Blood, simply feels old.
With decades of gaming’s most iconic offerings at their fingertips, MachineGames has no end of material with which to craft secrets scattered throughout Wolfenstein: The Old Blood. Here’s what we’ve seen so far.
Nazi on the ground, shirtless B.J. Blazkowicz’s boot on his chest—where have we seen this before? How about wherever fine PC games were sold back in 1992?
The surprisingly excellent Wolfenstein: The New Order is getting a standalone prequel this May. Set before the fall of the Allies, Wolfenstein: The Old Blood will see B.J. Blaskowicz infiltrating Castle Wolfenstein, as he does. The $20 game is due out May 5 for PC, PS4 and Xbox One. Saw faster, B.J.
Recently, after I completed a mission in a popular big-budget video game, one of the "good guys" I was working for began yelling at me.
Back when id Software first released Wolfenstein 3D, widely regarded as the Nazi-blasting grandpappy of the first-person shooter genre, I doubt they imagined it'd one day be turned into... this.
I've had many people tell me over the years that shooters are "dumb," because these people believe that shooters are simple games about pointing at enemies and clicking on them until they die. I don't think that's true.
Before it came out, everybody was expecting to kill loads and loads of Nazis in Wolfenstein: The New Order. Almost nobody was expecting the first-person shooter to tell a surprisingly touching story. If you haven't played yet—and don't mind the events of the game getting spoiled —here's what happens in the alt-history…
Markus Hammarstedt worked as a senior animator on Wolfenstein: The New Order. So if you were ever wondering "gee, who actually animated those kinda gross bits where you stab a guy in the neck", Markus is your guy.
Wolfenstein: The New Order was as surprising as it was excellent. Mostly because nobody actually expected it to be so excellent. Giant Bomb has a great interview with the game's creative director that explains how they tackled franchise fatigue, got away with death camps and reinvigorated a franchise.
I expected to hate the new Wolfenstein. I wanted to, even. The whole idea of rebooting the Nazi-killing epic for the umpteenth time disturbed me.
Wolfenstein is a game I like very much, a game that in spite of its rough edges and occasional tonal missteps is so full of charm and character that you can't help but put your arm around its shoulder and ruffle its hair every time you see it.
Wolfenstein's digital version on PC is a monstrous 43GB download. If you thought that was an inconvenience for people using Steam's servers, spare a thought (or a laugh) for those trying to illegally download the game.
We've seen what you can do to crank up the settings on an older game like Crysis 3, but Wolfenstein: The New Order is also looking pretty great.
A lot of times, when I'm playing a game that I'm going to write about, I take notes. For Wolfenstein, though, I tried something different. I took a ton of screenshots instead. Think of them as postcards from my playthrough.
While there isn't any official news about Fallout 4 just yet, Bethesda-published Wolfenstein: The New Order does give a quick nod to everyone's favorite vault-dwelling franchise.
The German version of Wolfenstein is a little different from the version of Wolfenstein most of us will get to play.
Three versions of the newest Wolfenstein, all with their own graphical quirks and strengths. Let's compare them, shall we?
Trapped in a vegetative state for 14 years, Wolfenstein hero B.J. Blazkowicz awakens to a 1960 dominated by Nazis and a life no-longer solely defined by the killing of them.