Do violent video games make people more aggressive? Politicians and pundits have been asking that question for years now, and although everyone thinks they know the answer, scientific studies have yet to come up with results that satisfy even the most basic probing.
I like playing violent video games—the really violent ones, the ones that sometimes even disturb my fellow gamers. Why? It's complicated, but they make me feel better.
I have two stand-out Election Day video game memories. One involves Fable II. The other involves a highlight of my career: going to the Supreme Court on November 2, 2010, to see a gaming industry lawyer argue—successfully—that games deserve the protection of the First Amendment.
After this thing the other week here’s some actual science proving actual things. Specifically: “’immoral’ virtual behaviors in a video game can lead to increased moral sensitivity”.
Today on The Singularity Watch: A computer program that can scan the Internet for multiple arguments on a complicated topic, distill the various sides of the debate, and argue both sides against one another.
Back in mid-2012, for four minutes and six seconds, I thought the coolest big-budget video game I'd seen in years didn't have guns. I was wrong.
The principal and the teachers all had it out for him, Jacob said. A likely story, but he does admit to a middle-school career of "graffiti, practical jokes and general annoyance," all leading to multiple suspensions. One day about five years ago he and his friend were sent home yet again. They decided to start work…
After the Sandy Hook school massacre last year, Antwand Pearman of GamerFitNation organized a "cease fire" day during which gamers avoided first-person shooters and other violent games. Today is the second Cease-Fire, a statement against gun violence and supporting victims of it. The Cease-Fire lasts to midnight.
Yesterday, we sought to list all of the video games investigators found in the home of Adam Lanza, the shooter who killed 26 people—20 of them children—at Sandy Hook Elementary School on Dec. 14 last year. We missed one and, as its title suggests, it's kind of important: "School Shooting." But we've never heard of it…
If Adam Lanza—the shooter responsible for last year's Sandy Hook Elementary School Massacre—had a video gaming obsession, it appears to be Dance Dance Revolution, according to a comprehensive final report the state of Connecticut released today about the mass killing.
Any time a high-profile act of violence happens, some media pundits are quick to blame video games for influencing the perpetrators' actions. But results of a UK study says that such a link may not exist.
Man, I don't have kids (that I know of) and I'm dawwwwwing all over this PSA that the ESRB just put out. It's a reminder that it can be hard to say no when your kid's so excited for Ninja Attack!, or whatever they're clutching, and you want him or her to be happy. But it's important to read the ratings and use…
I don't know where to begin with this, but it's hilarious. The state's attorney for a southern Chicago suburb on Thursday gathered middle school parents to urge an "economic boycott" of Grand Theft Auto, which has already made, like, a billion dollars. It sounds like a scared-straight lecture straight out of 1958.
Considering how violent video games have been scapegoated by gun-rights hardliners, this defense seems to come from an unusual source. But a man who sued the District of Columbia—and won—over a handgun ban says lawmakers scapegoat video games because they can't win on the gun debate.
A nine-year-old Orlando, Fla. boy—"so tiny ... he could barely see the judge over the podium"—was sentenced to home confinement by a state judge after he brought "multiple weapons to school." The video game being blamed? Minecraft. Mine-bleeping-craft.
Talk show host Elisabeth Hasselbeck, speaking on Fox & Friends following the horrific shooting in Washington, D.C. yesterday, suggested that people who play video games should be monitored.
Covering sports video games means I can take a break from the politically motivated and manipulated controversy of What Must We Do About Violent Video Games. Well, gee, thanks PBS. As this discussion argues, it turns out sports were simply society's first violent games.
Activision has gone out and hired a lobbyist—one of the biggest lobbying firms in Washington—for representation when Sen. Jay Rockefeller's violent video games bill, which would order research into any causal links between violent video games and violent behavior, comes to the Senate floor.
Last week, an eight-year-old boy picked up a loaded gun and shot his grandmother in the head a few minutes after playing Grand Theft Auto IV. You'll never guess which part of that sentence has become a talking point for pundits and media analysts over the past couple of days.