How To Create Your Personal Hell In Dante's Inferno

Dante's Inferno's Trials of St. Lucia downloadable content is due out this Thursday, giving players the opportunity to create and share their own hellish combat levels. Here's how that works. » 4/26/10 11:40am 4/26/10 11:40am

Is LBP Web 2.0 For Games Fulfilled?

Simon Carless, publisher of Gamasutra and one of my favorite people in the world of gaming journalism, contents that LittleBigPlanet » 10/19/08 2:30pm 10/19/08 2:30pm is Web 2.0 for games fulfilled — and makes a pretty persuasive argument for why it may be so. Of course, he's basing this on access to the beta version and admits that we'll have to…

LittleBigPlanet: Make Good Stuff, Get More Space

LittleBigPlanet » 7/30/08 7:20pm 7/30/08 7:20pm may be the most high-profile and anticipated game launch ever to hinge so much on user-generated content. With that in mind, storage space is sort of a big issue — if the game depends on contributions from users, how much self-made will people be able to upload? According to Gameplayer, each user will…

Metal Gear Solid? In *My* Soulcalibur IV?

With character creation tools in our current-gen games comes some serious character creation; most of it character re-creation. To wit, Kotaku reader CB has gone ahead and created both Raiden and Solid Snake, Metal Gear Solid 2 » 7/28/08 9:00pm 7/28/08 9:00pm style, to tell a tale of souls and swords eternally retold. Or something. Read this post…

Wright: Users Invest Emotionally With Spore Creatures

The debate about how to create emotional investment in games is an ongoing one, but legendary Spore » 7/28/08 6:20pm 7/28/08 6:20pm designer Will Wright believes that letting users create their own content and characters is the key to creating that connection with players. In a new interview with Level Up, Wright letting users create their own …

User-Created LittleBigPlanet Content To Launch Free

So we've heard a little bit about LittleBigPlanet's saleable user-created assets, but does that mean you'll have to pay for everything? Not so, Sony's David Reeves told Eurogamer, clarifying that all user-generated content will be free at the game's launch. » 7/21/08 8:40pm 7/21/08 8:40pm

Why We Can't Swap Echochrome Levels Cross-Platform

Newsweek's N'Gai Croal has an idea: enabling user-generated content across asymmetrical platforms through extensible markup language. » 5/27/08 7:20pm 5/27/08 7:20pm