Today Epic released an Unreal Engine video showing off features game developers will be excited about in 2017, like sequencer cinematic tools and automatic level-of-detail generation. If you are not a developer, feel free to just dance.
Epitasis is a new project being worked on by Lucas Govatos. It’s a puzzle exploration game in the mold of Myst that was inspired by the soundscapes of electronic musicians like Tycho. It’s also being made entirely in Unreal Engine 4.
Childhood classics aren’t the only games with fan-made re-imaginations in Unreal Engine 4. Newer ones can get one too every now and then. And Bloodborne is a fantastic-looking game that deserves an homage like this.
Retro tech, abandoned coffee cups, unmade beds, monitors saying “LOST CONTACT” in all caps. Yep, that’s a deserted Alien space station, alright.
BioShock came out nearly nine years ago and used Unreal Engine 2.5, so it’s no wonder the Unreal Engine 4 project it inspired looks so sharp.
Look, it’s fine to remake Zelda games for the 3DS, but in 2016 when people hear the word “remake”, they want a remake. So the next time we get an Ocarina of Time re-release from Nintendo, hopefully it looks something like this.
Run-of-the-mill room porn is one thing, but it takes something like Unreal Engine 4 to elevate it to a whole new level. This apartment might not exist, but I still really really wanna live there. Or at least go there and stare at things. Maybe take an apple. Unreal Engine 4 apples are nice.
Apparently, a card game session went wrong in the Lion’s Pride Inn’s basement and someone bled all over the place. Thankfully that doesn’t tarnish the beauty of this Unreal Engine 4-World of Warcraft map too much.
What you’re seeing here is a process known as “scanning”, or “photogrammetry”. It’s not new, having already been used to generate the landscapes in games like Star Wars: Battlefront, but as you’ll see, as the technology involved (and the skill of artists) advances, so too do the results.
What we’ve got here is a “Minecraft-Like Infinite Voxel World” built in Unreal Engine 4. In layman’s terms, it’s a very pretty but limited Minecraft demo running in a triple-A game engine.
Late last week, captain_slow48 posted an Unreal Engine 4 recreation of Doom’s first level online. “I built this to familiarize myself with the engine,” he said, adding that he tried to be “as faithful to the original aesthetic as possible.” Which is exactly what happened.
Pretty sure nostalgia will hit everyone who grew up in the PS1 era and played Spyro the Dragon. IAmMurloc is working on an Unreal Engine 4 version and the first stage’s already shaping up nicely.
The Cerebro/Cerebra is a device used to locate mutants in the X-Men world. Its Unreal Engine 4 version probably does that, too, plus it looks amazing. A GIF really doesn’t do it justice.
Pokémon’s Kanto region is a map people like to recreate a lot in various editors because of its familiar layout and popularity. Preston Dunagan used Unreal Engine 4 for his remake.
Chrono Trigger started out with a boy and a girl running into each other at a fair. Only, the fair I remember was way less 3D.
A nine-week class project carried out by four people, resulting in some cool Metal Gear Solid fanart.
Sounds like an ambitious project, but not an impossible one. Hideo Kojima’s 1987 one-man sneaking title Metal Gear is much smaller game than the ones that followed. A revamped fan-version makes sense.
He’s chillin’ in some winter ruins, havin’ a good time.
The days of unique Star Trek simulators, based on The Next Generation, Deep Space Nine or Voyager are long over, but a superb model of the USS Enterprise from TNG, made by Jason B in Unreal Engine 4, shows how a Star Trek game like that would look today.
This is pretty much what The Legend of Zelda: Ocarina of Time’s Kakariko Village looked like in my head the first time I played