Pretty sure nostalgia will hit everyone who grew up in the PS1 era and played Spyro the Dragon. IAmMurloc is working on an Unreal Engine 4 version and the first stage’s already shaping up nicely.
The Cerebro/Cerebra is a device used to locate mutants in the X-Men world. Its Unreal Engine 4 version probably does that, too, plus it looks amazing. A GIF really doesn’t do it justice.
Pokémon’s Kanto region is a map people like to recreate a lot in various editors because of its familiar layout and popularity. Preston Dunagan used Unreal Engine 4 for his remake.
Chrono Trigger started out with a boy and a girl running into each other at a fair. Only, the fair I remember was way less 3D.
A nine-week class project carried out by four people, resulting in some cool Metal Gear Solid fanart.
Sounds like an ambitious project, but not an impossible one. Hideo Kojima’s 1987 one-man sneaking title Metal Gear is much smaller game than the ones that followed. A revamped fan-version makes sense.
He’s chillin’ in some winter ruins, havin’ a good time.
The days of unique Star Trek simulators, based on The Next Generation, Deep Space Nine or Voyager are long over, but a superb model of the USS Enterprise from TNG, made by Jason B in Unreal Engine 4, shows how a Star Trek game like that would look today.
This is pretty much what The Legend of Zelda: Ocarina of Time’s Kakariko Village looked like in my head the first time I played
The flowery home of Final Fantasy VII’s Aeris, a tiny, fragile island of peace in the middle of the Sector 5 Slums, now has a fan-made Unreal Engine 4 version.
Yeah, this is the same guy who also did The Temple of Time and yes, it is similarly pretty. That’s Unreal Engine 4 for ya. Oh, and talent. Don’t forget talent.
This should be familiar if you’ve watched basically any school anime, ever. It’s an Unreal Engine 4 scene done by environment/prop artist Jason Wesner, who used both real-life and anime references while working on the project. The HD shots are below, along with a flythrough video that shows off the map really well.
When Combine posters pop up in your apartment building, you should think about moving. 3D artist Liam Tart, who’s worked as an environment artist on Alien: Isolation, is remaking a small, familiar section of Half-Life 2 in Unreal Engine 4 to get out of his “usual sci-fi comfort zone.” You can follow his progress here.
Originally released in 1998, Resident Evil 2 is covered in a fresh coat of HD paint in this fan-made remake.
Westfall, the abandoned agricultural center and low level zone of the Alliance, now has a version made with Unreal Engine 4, thanks to the superb work of Daniel L.
Here’s Unreal Engine 4’s open world “Kite” environment combined with a cool-looking Sonic.
French artist Koola, whose visualization work we saw last year, continues to amaze with how he can take Unreal Engine 4 and make it look like, well, the real world.
Would you look at that. Turns out the uncanny valley works both ways.