Why Tim Schafer Doesn't Make A Lot Of Sequels

These days it can seem like every other video game is a sequel. Everyone loves sequels, right? They're familiar, they let game-makers perfect their formulas and expand the worlds they've created. But a few developers still make mostly new games. » 9/16/13 8:00pm 9/16/13 8:00pm

I Wish All Video Games Had Premises This Good

A good video game can get a lot of mileage out of its premise. Lots of games sell themselves on some sort of gameplay hook: It's a stealth game… and you can fly! But how about old-school adventure games? They're all story. To hook you, they've gotta start strong. » 9/12/13 9:00pm 9/12/13 9:00pm

Tim Schafer's Great Video Game Experiment

Tim Schafer had a lot to talk to me about, a lot to clarify, when we met in his offices in San Francisco. It's been a wild couple of months for Schafer and Double Fine productions. » 8/30/13 2:30pm 8/30/13 2:30pm

Somehow, Tim Schafer's Adventure Game Needs More Money

Double Fine's adventure game Kickstarter was one of 2012's great success stories, bringing in over $3 million in community funding. A year later, though, it turns out that wasn't enough money to get the game finished. » 7/02/13 7:14pm 7/02/13 7:14pm

Tim Schafer, One of the Most Celebrated Game Creators in LucasArts…

The man led the creation of Grim Fandango and Full Throttle and helped make other beloved LucasArts games including The Secret of Monkey Island. Today, LucasArts is all but no more, shuttered as a development studio by its new owners at Disney and turned into a licensing house. Tim Schafer, now running things at Double … » 4/03/13 6:00pm 4/03/13 6:00pm

Tim Schafer: The Game: Part Deux

You're Tim Schafer. You're hosting the Game Developers Choice Awards. But, since you've shaved your beard, put on a tux instead of a t-shirt, and left all your jokes at home, the bouncer thinks you're an impostor and refuses to let you in. That's the premise of Host Master Deux: Quest for Identity. » 3/27/13 6:00am 3/27/13 6:00am