In Northern California, Star Wars creator George Lucas has a sprawling complex called the Skywalker Ranch. If you found your way inside, you might stumble upon a big room full of concept art, design documents, and files for all sorts of old games.
Today on Kotaku Splitscreen, Double Fine CEO Tim Schafer joins us to talk about his piles and piles of money. Plus: how Day of the Tentacle holds up today, what it’s like inside the LucasArts barn, and some Real Talk about the relationships between journalists and game developers.
Three years ago, Tim Schafer raised over $3 million on Kickstarter, and today he’s finally here to deliver what he promised: a Q&A with Kotaku.
Snazzy, beloved noir adventure game Grim Fandango is getting resurrected: better graphics, new controls, new music—the works. Not so long ago, however, the game was seemingly lost to time, and Double Fine had to go on a journey involving chains of people, stolen hard drives, and lost code to save it.
A sequel to Tim Schafer and co's classic skeleton noir LucasArts adventure, Grim Fandango? Be still, my non-beating heart. This is only an idea that's been kicking around in Schafer's skull for a while, but it's an exciting one nonetheless. And it's inspired by Grand Theft Auto, of all things.
Want to know why some people got so excited about the Grim Fandango HD news yesterday? This little doco explains it all.
This is the latest in a series of videos featuring Tim Schafer playing classic games he designed—90 minutes of Tim playing Grim Fandango and providing commentary on the making of the game. Nod knowingly (grimly?) as he says, "We're about to experience the most perfect and most infallible control scheme ever invented…
If you're one of the (many) people who's overjoyed by Kickstarter's impressive ability to revive underappreciated video game genres, then you should be excited about Last Life.
A Grim Fan's Fandango: While we're all waiting for Tim Schafer to finally get back the rights to Grim Fandango (could be a while), at least we can still play the original, as long as we still have the discs. This helpful new guide at PC Gamer details how to get the game running on a modern PC, and with mouse support,…
Here's a fun little extra from my interview with Double Fine's Tim Schafer that I couldn't leave on the cutting room floor. It's about one old-school gamer's arguably-legitimate complaint about one of Schafer's classic creations.
A couple of weeks ago, I sat down with one of video gaming's most creative people to talk about... money. Money. Business. And how things are so different and so much better in this, Tim Schafer's 25th year making video games.
Lucasarts classic Grim Fandango is one of the smartest, funniest video games ever made. It's also a drag to play, thanks to its sluggish controls.
Part one of Broken Age, Double Fine's crowdfunded adventure game, will launch on Tuesday for their Kickstarter backers, bossman Tim Schafer says. They'll announce the public release date then, too.
Well, this is pretty cool. Tonight at the Spike VGX, Tim Schafer revealed that Frodo himself, Mr. Elijah Wood, will voice the male lead in Schafer's upcoming adventure game Broken Age.
These days it can seem like every other video game is a sequel. Everyone loves sequels, right? They're familiar, they let game-makers perfect their formulas and expand the worlds they've created. But a few developers still make mostly new games.
A good video game can get a lot of mileage out of its premise. Lots of games sell themselves on some sort of gameplay hook: It's a stealth game… and you can fly! But how about old-school adventure games? They're all story. To hook you, they've gotta start strong.
If you're at PAX and you're a fan of Tim Schafer's funny platforming classic Psychonauts, you're going to want to stop by the Double Fine booth and pick up a few of these figurines.
Tim Schafer had a lot to talk to me about, a lot to clarify, when we met in his offices in San Francisco. It's been a wild couple of months for Schafer and Double Fine productions.
Double Fine's adventure game Kickstarter was one of 2012's great success stories, bringing in over $3 million in community funding. A year later, though, it turns out that wasn't enough money to get the game finished.