Even these guys are like “OK maybe we should have made this smaller”.
If you run away from him, he runs towards you. His steps make a noise like ‘teeter-teeter-teeter’. A noise you might recognise from any cartoon.
With Hylian numbers showing joystick ports and with an amazing painting of Link on top, artist Vadu Amka's repainted custom The Wind Waker GameCube really looks like some ancient device found at a remote dig site.
"This is what I think Wind Waker would look like on the SNES," writes gilamasan, the guy behind this piece of Zelda fanart. "I imagined the sailing would be done with Mode 7 graphics like in Super Mario Kart and F-Zero." Looks about right to me. Head over here to see more of gilamasan's artwork.
Painting Toon Link from start to finish, by redditor paosquared, made as a gift for a friend and then shared on r/zelda. paosquared documents the process in the imgur album embedded below, where you can also find hi-res photos of each stage.
Here's proof that you don't necessarily need thousands of dollars to build something unique with LEGO. Although you might need a lot of blue blocks (and around 1,900 pieces total), the simplicity is perfect in BrucilSprout's microbuild of Wind Waker's sea chart.
Violence in games can be great—not to mention really powerful, as we recently discussed. What about the other side of the coin, though? The moments (or even entire games) when bloodshed stops and everyone shows their true colors? Let's sit back, get all deep, and talk about those.
Any little change in a Legend of Zelda game—tweaks to established mechanics, a shift in art style or sly nods to a previous iteration—excites and infuriates the players who love Nintendo’s iconic RPG series. Eiji Aonuma knows this and the designer who’s charting the future for the franchise came to New York ready to…
As you know, the graphically (and otherwise) upgraded version of The Legend of Zelda: The Wind Waker arrives in brick and mortar stores around the US early next month. Good thing there's also a digital download version which comes out today.
Nintendo Japan has released two trailers showcasing some gameplay from the HD Wii U version of The Legend of Zelda: The Wind Waker. One of them happens to be a nice little comparison video. Let's take a look!
There's a reason sailing the sea in the GameCube version of The Legend of Zelda: The Wind Waker was so slow and tedious. If the boat moved any faster, you'd sail off the edge of the ocean. Flat-Earthers smell a conspiracy!
A gaming series that's been around for a quarter of a century winds up in a predicament. Change? Or don't change?
They don't make many games that let you sail wherever you want to go on the sea, battling other ships, discovering islands, hunting for treasure.
Long-time readers of Kotaku may already know that my absolute, unquestioned, favourite video game of all time is The Legend of Zelda: The Wind Waker. There are many reasons for this. The timeless art style, the "open world" design, the inherent charm and humour present throughout.
There's one more reason though…
Two of the major selling points for The Legend of Zelda: Spirits Tracks have been the train and the addition of Zelda to Link as a companion character. But what can you expect from the rest of the game?
We get a new Zelda this fall, as Link gets a train, a phantom friend to do some of his dirty work and a new species of animal to enrage. This week, we played more.