TV And Film Still Don't Know How To Depict Texting (Or The Internet)

BBC's Sherlock does a pretty top-notch job of portraying text messages, but as Tony Zhou points out in the latest installment of Every Frame a Painting, cinematic representations of the digital world – including texting and the Internet – remain, for the most part, inefficient, ineffective, and uninspired. » 8/16/14 2:03pm 8/16/14 2:03pm

How The Oculus Rift Can Turn You Into A Controller

Playing with the Oculus Rift is better with friends. You can get your head chopped off, or use them as your personal "gaming chair." The idea is simple: The player with the headset on enjoys the game, like this hang gliding simulator, while the others lift, tilt and push the player, following on-screen instructions. » 5/07/14 9:20am 5/07/14 9:20am

​How A Horror Game Plans on Using the Real World to Scare You

Imaginary locations are great places to stage heart-stopping scream sequences. Nothing like being lost inside the bowels of a giant monster, an abandoned space station or the burning plains of hell for put the fear in you. But you know what else is really scary? The real world. In particular, that abandoned 7-11 off… » 3/25/14 3:00pm 3/25/14 3:00pm

Real-Time Face Substitution Will Hide You In The Scariest Way Possible

Audun Mathias Øygard's creative experiment uses real-time facial recognition to hide your face in a webcam feed with different masks. That could be handy if you want to scare your friends with a real-time Nicolas Cage imiatation (don't forget to use it with a proper soundboard) or just confuse them while playing… » 1/08/14 7:20am 1/08/14 7:20am