It doesn’t matter how pretty you make Resident Evil Zero—it’s still Resident Evil Zero. It’s easily one of the weakest entries in Capcom’s survival horror series, but if you’re interested in fighting zombies on a train, you’re suddenly in luck.
It's been nearly 20 years since Capcom released Resident Evil, but the company is still tweaking one of its best games. Thanks to some key control and graphical chances, today's re-release makes Resident Evil an even better and more enjoyable game than it's ever been.
Shinji Mikami of Resident Evil fame and the upcoming The Evil Within. Hideo Kojima of Metal Gear fame and the upcoming Silent Hills. Let's get the two in the same room and have them talk horror games, shall we?
UK-based mobile developer Neo_UK is trying its hand at PC game making with Congo, a co-op survival horror game set in Central Africa. It looks quite promising and sports some pretty neat lighting and particle effects. The trailer's above, and you can find out more over at the game's Steam Greenlight and Indie DB pages.
Forest Sharks: The Forest, that survival horror game with cannibalistic mutants, just got a big 'ol update with lots of fixes, changes and bug-squashing. The update includes stuff like sharks and a more dramatic scene involving your son, Timmy. Neat.
But nope. Case in point: a terrifying new gameplay trailer for Darkwood, the procedurally generated top-down survival horror game we showed you two months back. Incidentally, there's an Indiegogo campaign going on for the game, so if Darkwood seems like something you'd want to check out, have a look.
Shinji Mikami, creator of the Resident Evil series is making a new survival horror game, The Evil Within. You've seen the trailer, now let's see what the man behind the madness has to say about it.
This is the first footage from Zombie Studios' latest, a survival horrory-looking game called Daylight. There's not yet much to know about it, besides that it's powered by Unreal Engine 4 and its world is entirely randomly generated.
The fear of the unknown is powerful. Darkwood takes that idea to heart: it's a top-down procedurally generated survival horror game. This means that every time you play, you'll experience something different.
Some would contest whether or not Dead Space was ever a scary franchise, but most will agree that Dead Space 3 focuses more on being an action title. In a recent NowGamer interview, Dead Space 1 writer Antony Johnston explained why he thinks the added action emphasis occurred.
As far as first impressions go, Progrestar's Facebook zombie survival game The Last One isn't doing itself any favors. I show up in the game world wholly unprepared for the task ahead of me—torn pants, a chest wrap and a metal pipe against legions of flesh-hungry walking dead.
This infographic from sporting goods megastore REI—visiting the one in Denver was like going to Six Flags—isn't just amusing, it's in fact helpful. I never knew how to properly use a signal mirror before now. (Yes, I was a Boy Scout. No, I was not a good one. My only merit badge came for surviving the explosion of a…
Anyone who follows video games knows that action games are big — very big. Call of Duty: Modern Warfare 3 shattered sales records far and wide in its first 24 hours on store shelves and raked in a billion dollars in well under three weeks. The American video game market loves shooting things, and we love doing it in…
Not all horror video games are created equally. Some focus on creating an atmosphere of isolation and vulnerability. Others rely on shock to frighten the player, while making sure there's enough firepower laying around to shoot horror right in the face. Confused? Perhaps this handy graphic will help.
Paul Cuisset, the man behind the rotoscoped classic Flashback, takes a turn at survival horror with Amy, a tale of post-global warming horror that charges you with protecting one very special little girl.
Nearly a year ago, the Dead Space 2 production team crowdsourced one of the game's signature kill animations, in which the player and a necromorph are locked in combat. "Meat Cello," which you'll see when the game releases, was chosen.
Games have "gotten away from genuinely scaring the player," and Half-Life, whenever it deploys its next episode, needs to get back to doing just that, the game's boss said.
I have a fear of horror films, and by extension horror games. I'm just too attenuated to suspense and having the hell scared out of me. But what I'm really experiencing, argues one writer, is just that: scary, not horror.
Ignition Entertainment brings more survival horror to the Xbox 360 next year with Deadly Premonition, a creepy tale of mystery and terror set in a remote rural town.