Another day, another beloved video game gets cloned by an iOS developer out to make a quick buck. The current victim is Nintendo, a company that is seeing their lovely 3DS game Super Mario 3D Land pilfered by the creators of 3D Cartoon Land Safari.
Now, I know that Samantha gets turned on by most things. But all the same, this one's pretty funny.
Stories of how Mario creator Shigeru Miyamoto draws inspiration for game design from his everyday life have become beloved bits of video game mythology. The Legend of Zelda sprang from his experiences playing outside in caves as a child, his family's pet canine sparked the idea for Nintendogs and so on.
Presented with a vast array of collectibles and achievements, most gamers have no problem skipping the items and accolades and moving on. Gamers with obsessive-compulsive disorder, on the other hand... I'll just let commenter Daemon_Gildas explain in today's Speak Up on Kotaku.
Most of Koichi Hayashida's talk at the Game Developers Conference today about making the most recent Super Mario game for Nintendo was silly. Some of it was even a joke. Until he got to the earthquake.
And why shouldn't Nintendo go 3DS crazy? Today, the Kyoto-based game maker revealed a new 3DS color: Cobalt Blue. I quite like it.
If Nintendo gave you 24 hours to make a short film about one of their games, what kind of YouTube classic would you create?
During the Nintendo 3DS's launch week, the portable sold 371,326 units in Japan. When Nintendo slashed the priced, the portable sold 214,821 units in Japan. What about when Monster Hunter 3G was released?
You are working on a new Super Mario Bros. game. You have a new idea for a Mario power-up, something that could be as delightful as the original fire flower or the invincibility star for Mario to headbutt out of a block and temporarily try on.
Nintendo is a company in love with its past, or at least the popular parts of its past. Except for Super Mario Bros. 2, a game the company doesn't talk about much.
Some time ago I realized I did not have a certain common video game fever. I didn't care about one of the most popular elements of modern video games: the Achievement.
When resourceful fans discovered
an exploit showing how to rack up hundreds of extra lives in Super Mario 3DS, some laughed, thinking the game they had seen was too simple for that to be necessary. Let me assure you: Those lives will come in handy—when you least expect it.
Why do we burn through our video games so fast? Because we play them too fast. Commenter Urfe suggests the key to enjoying video games more is pacing your play in today's Speak Up on Kotaku. Let's prolong some magic!
Nintendo's promotional stunt for Super Mario 3D Land turned part of Times Square into a version of the Mushroom Kingdom. That brought out paid and unpaid people decked out in Mario gear. Plus a massive Bullet Bill.
Nintendo packed New York City's Time Square with colorful platforms, warp tubes and piranha plants to celebrate the weekend's release of Super Mario 3D Land.
It's easy to get free lives in the 3DS' excellent Super Mario 3D Land, especially if you go to World 1-2 and hop on the right Koopa shell.
Eight months after the 3DS' North American debut, Mario at last debuts on the handheld in Super Mario 3D Land. Nintendo is keen for a big hit to energize interest in the device, and they've put their best plumber on the job. Should you hire his services too?
Up until now the best first-party Nintendo game on the 3DS was a remake of a 13-year-old Zelda game. If anyone can steal Link's place at the top of the charts, it's a fat Italian plumber.